Extreme
Grandmaster Poster
Posts: 1,141
Likes Given: 217
Likes Received: 90 in 77 posts
Joined: May 2012
Reputation: 20
SphereCommunity
|
RE: Problems with Multi
(06-05-2012 10:06 AM)VeTaL Wrote: Here i am again. Didnt want to create a new thread.
So, the question is: when should i use in-game added objects, and when should i use mul-editing?
For example, one of GMs had created a pvp arena with the help of Axis (.add).
Is it enough just to set 'attr 08010'=1 (Never Moveable + Static)?
Or should i add also CAN=CAN_I_BLOCK to all arena wall objects?
Or is it better to edit and share mul-file?
Anything that you will not change, with lots of objects, you should make the multi.
An arena for example, you should make only the base and walls, but not the obstacles, because you could change later =D
Houses, farms you should make multis, always.
Good luck =D
STEPS BEFORE CREATE A THREAD
- Check the revisions log;
- Use the search button and use the keywords of your problem;
- Check the WIKI;
- Create a thread.
|
|
06-05-2012 12:04 PM |
|
|
Extreme
Grandmaster Poster
Posts: 1,141
Likes Given: 217
Likes Received: 90 in 77 posts
Joined: May 2012
Reputation: 20
SphereCommunity
|
RE: Problems with Multi
(06-05-2012 08:05 PM)VeTaL Wrote: Okaay.. then, are those changes stored in Sphere?
For example, i edit mul-file, add new arena, and starting to share it.
But if some palyer would not update their mul-files. Would they be able to move through the walls?
I guess, the best solution in this case - is to provide a server-side check of player's position. But is it possible in Sphere, in general?
If you make the custom multis, and place it in your multi.mul file, your server need use it. So, if the player dont have the updated multi.mul file, he will not see the structure, but he cannot walk over there.
Its like this, if you make an arena, he will not see the arena, but he cant walk over the `invisible` wall.
STEPS BEFORE CREATE A THREAD
- Check the revisions log;
- Use the search button and use the keywords of your problem;
- Check the WIKI;
- Create a thread.
|
|
06-05-2012 10:44 PM |
|
|
darksun84
Sir Spamalot
Posts: 1,687
Likes Given: 245
Likes Received: 162 in 151 posts
Joined: Mar 2012
Reputation: 35
|
|
06-06-2012 09:00 PM |
|
|
VeTaL
Journeyman
Posts: 53
Likes Given: 0
Likes Received: 0 in 0 posts
Joined: May 2012
Reputation: 0
|
RE: Problems with Multi
Looking like cedserver is not working with cedserver.inf at all. I'm too lazy to enter all paths every time
Do i need whole list
FreePascal 2.4.0
Lazarus 0.9.28.2 or better yet a snapshot or SVN checkout
lNet 0.6
MultiLog from SVN
LCLExtensions from SVN
VirtualTreeview from SVN
OpenGLContext (which is bundled with Lazarus but has to be installed explicitly)
to recompile cedserver (would like to take a look incide and add something like TinyXml, if needed)?
|
|
06-10-2012 06:18 AM |
|
|