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Problems with MAIN THREAD
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darksun84
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Post: #51
RE: Problems with MAIN THREAD
Does it happen even when there are no players connected ?
08-29-2012 02:36 AM
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RanXerox
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Post: #52
RE: Problems with MAIN THREAD
Out of curiosity, do you have scripts accessing data in mysql?
08-29-2012 03:05 AM
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Extreme
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Post: #53
RE: Problems with MAIN THREAD
Why do you want to clear the vars in spheredata?

"VAR.X =" remove it
"VAR.X" remove it
Your scripter must read more scripts before to script something like that.
Thats because lots of server here in brazil the people don't know why its crashing and gave up the project.

STEPS BEFORE CREATE A THREAD
- Check the revisions log;
- Use the search button and use the keywords of your problem;
- Check the WIKI;
- Create a thread.
08-29-2012 03:33 AM
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darksun84
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Post: #54
RE: Problems with MAIN THREAD
i think he used the command clearvars , he doesn't mean to manually deleting them Big Grin
08-29-2012 03:39 AM
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Lazarus
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Post: #55
RE: Problems with MAIN THREAD
darksun84 Wrote:Does it happen even when there are no players connected ?
IDK, I guess not. It's when the server it's really overflow with an action.

RanXerox Wrote:asdsad
 Not yet, we will add the MYSQL now. we should use the localhost, rly?

Extreme Wrote:.
Darksun84 has reply you Tongue; I had use clearvars


^_^

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(This post was last modified: 08-29-2012 04:41 AM by Lazarus.)
08-29-2012 04:41 AM
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darksun84
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Post: #56
RE: Problems with MAIN THREAD
do you have any custom @hit @hittry trigger ?
08-29-2012 04:49 AM
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Lazarus
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Post: #57
RE: Problems with MAIN THREAD
(08-29-2012 04:49 AM)darksun84 Wrote:  do you have any custom @hit @hittry trigger ?

I have in total so many events in players... 4 events with many triggers.

In player events i have:
1º event
on=@itemdclick (You must wait to do another action for mining, lumberjacking and fishing)
on=@mount (If you have -30.0 you can't mount perfectly)
on=@skillchange (Activate of the meditation passive)
2º event
on=@skillgain (if food is 0, skillgain 0)
on=@statchange (This is for no pass the max stats, because with the dummys they can change they stats to 120 120 60 -.- [max stats 235 :|)
on=@itemequip (action -1)
on=@spellcast (If you have a tag, you will flizz your magic) (platemails xd)
3º event
on=@gethit (special move of wrestling with a random)
on=@hit (special move of weapons skills with a random)
on=@itemequiptest for the disarm of macefighting
4º and last event
on=@gethit (every poison damage unfreeze you, and cancels a a magic)
on=@spellsuccess (bonus of magery)
on=@spelleffect (Custom Magic Resistance)

I can't use ALL together, because some triggers doesn't works.
Because that, I have divide all.

^_^

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08-29-2012 06:43 AM
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