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Problem with summon mobs
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Van Glan Bloom 
Journeyman

Posts: 104
Likes Given: 2
Likes Received: 3 in 3 posts
Joined: Jun 2013
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RE: Problem with summon mobs
This is a function I use on one of the mobs
Code:
[function f_wave_1]
serv.newnpc c_zombie_m
new.p=<src.p>
serv.update
serv.newnpc c_zombie_m
new.p=<src.p>
serv.update
serv.newnpc c_zombie_m
new.p=<src.p>
serv.update
serv.newnpc c_zombie_m
new.p=<src.p>
serv.update
serv.newnpc c_zombie_m
new.p=<src.p>
serv.update
serv.newnpc c_spider_giant_m
new.p=<src.p>
serv.update
serv.newnpc c_spider_giant_m
new.p=<src.p>
serv.update
serv.newnpc c_spider_giant_m
new.p=<src.p>
serv.update
serv.newnpc c_spider_giant_m
new.p=<src.p>
serv.update
serv.newnpc c_spider_giant_m
new.p=<src.p>
serv.update
serv.newnpc c_headless_m
new.p=<src.p>
serv.update
serv.newnpc c_headless_m
new.p=<src.p>
serv.update
serv.newnpc c_headless_m
new.p=<src.p>
serv.update
serv.newnpc c_headless_m
new.p=<src.p>
serv.update
serv.newnpc c_headless_m
new.p=<src.p>
serv.update
serv.newnpc c_skeleton_mage
new.p=<src.p>
serv.update
serv.newnpc c_skeleton_mage
new.p=<src.p>
serv.update
serv.newnpc c_skeleton_mage
new.p=<src.p>
serv.update
serv.newnpc c_skeleton_mage
new.p=<src.p>
serv.update
serv.newnpc c_skeleton_mage
new.p=<src.p>
serv.update
and in the move i have this
Code:
...........
..........
if (<hitpoints> <= 24000)
if (<tag.wave> == 1)
f_wave_2
tag.wave=2
return 1
endif
endif
if (<hitpoints> <= 28000)
if (<tag.wave> == 0)
f_wave_1
tag.wave=1
return 1
endif
endif
However I have to mention that this problem arises whenever a mob is created. For example if you want to create a trap, in which from the moment the player passes through a certain area, a mob appears, it will happen the same.
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07-17-2017 03:13 AM |
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