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Poison Spell!
Author Message
Skul
Master
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Posts: 413
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Likes Received: 19 in 15 posts
Joined: Jun 2012
Reputation: 9



Post: #10
RE: Poison Spell!
i_rune_poison and i_rune_poison_field will have <morey> set only when created in game by sphere's default behaviour. If you cast s_poison on your character and use .edit you will be able to retrieve information from i_rune_poison. Try it out.

in reply to your chat message, serv.equippedcast
Code:
on=@spellselect
if !(<serv.equippedcast>)
  if (<findlayer.1>)
    if !(<findlayer.1.type>==t_spellbook) && !(<findlayer.1.type>==t_spellbook_necro) && !(<findlayer.1.type>==t_wand)
      sysmessage You can not cast while equipped.
      return 1
    endif
  elseif (<findlayer.2>)
    sysmessage You can not cast while equipped.
    return 1
  endif
endif

"I ask a question to the answer I already know."

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(This post was last modified: 09-25-2012 10:30 AM by Skul.)
09-25-2012 10:24 AM
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Messages In This Thread
Poison Spell! - Lazarus - 09-25-2012, 01:47 AM
RE: Poison Spell! - Extreme - 09-25-2012, 03:05 AM
RE: Poison Spell! - Lazarus - 09-25-2012, 04:47 AM
RE: Poison Spell! - Mordaunt - 09-25-2012, 03:39 AM
RE: Poison Spell! - Extreme - 09-25-2012, 08:02 AM
RE: Poison Spell! - Lazarus - 09-25-2012, 08:56 AM
RE: Poison Spell! - Skul - 09-25-2012, 09:01 AM
RE: Poison Spell! - Lazarus - 09-25-2012, 09:35 AM
RE: Poison Spell! - RanXerox - 09-25-2012, 09:31 AM
RE: Poison Spell! - Skul - 09-25-2012 10:24 AM

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