Skul
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PVP is ruined
This is an old bug that goes back to sphere 2009 builds. While in combat using magery it is possible to instant cast by running in and out of LOS of your target while spamming the spell. People are able to do this and cast flamestrike instantly, not sure if it makes sense. I can show someone if you need to know.
I'm only posting this because it is ruining pvp, and it is present on any server.
Just for reference, these are my sphere.ini magic flags:
Code:
// Extra magic flags to control magic/magery behaviour (default:0, 0.55i compatible)
// MAGICF_NODIRCHANGE = 0x0000001 // Not rotate player when casting/targeting
// MAGICF_PRECAST = 0x0000002 // Precasting (cast spell before target prompt)
// MAGICF_IGNOREAR = 0x0000004 // Magic damage ignore ar
// MAGICF_CANHARMSELF = 0x0000008 // Magic can do damage on self
// MAGICF_STACKSTATS = 0x0000010 // Different stat spells don't cancel each other out
// MAGICF_FREEZEONCAST = 0x0000020 // No movement whilst casting
// MAGICF_SUMMONWALKCHECK = 0x0000040 // Summoned creatures should be able to walk on the target location (e.g. water creatures to be summoned on water)
// MAGICF_NOFIELDSOVERWALLS = 0x0000080 // Field spells cannot cross over blocking objects
// MAGICF_NOANIM = 0x0000100 // Auto SPELLFLAG_NO_ANIM in every spell.
MagicFlags=01|04|08|0100
"I ask a question to the answer I already know."
Marchadium :: http://www.marchadium.ca/ :: Join us!
(This post was last modified: 08-17-2014 04:21 AM by Skul.)
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08-17-2014 04:17 AM |
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The following 1 user Likes Skul's post:1 user Likes Skul's post
htid4life (08-17-2014)
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Extreme
Grandmaster Poster
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SphereCommunity
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08-17-2014 05:42 AM |
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Skul
Master
Posts: 413
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RE: PVP is ruined
it's actually a really old bug, goes back to a build from 2009. It's hard to explain but in short, if you run in and out of los of your target while 'spamming' the spell to cast it will instantly fire off when you do run back into los. I tried doing this on a fresh build of sphere, no custom scripts, and it will instantly fire off any spell you cast, as long as you run in and out of los.
This totally ruins the old-style pvp, when you can cast and run/walk, as you will instantly fire off spells, makes the delay unimportant, when it really should be. I hope you guys know what I mean lol.
It's almost like spheresvr 'check's for LOS while the spell is counting down, not sure why it would need to do that for oldschool magic system. As I know it, should check for LOS upon cast, and success.
"I ask a question to the answer I already know."
Marchadium :: http://www.marchadium.ca/ :: Join us!
(This post was last modified: 08-17-2014 06:40 AM by Skul.)
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08-17-2014 06:36 AM |
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Extreme
Grandmaster Poster
Posts: 1,141
Likes Given: 217
Likes Received: 90 in 77 posts
Joined: May 2012
Reputation: 20
SphereCommunity
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08-17-2014 07:32 AM |
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