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Other admin's opinions on this gameplay mechanic.
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Mordaunt
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Post: #2
RE: Other admin's opinions on this gameplay mechanic.
Actually did this on one of my old servers back in 51a.
Players didn't really camp them and even if they had the spawns in dungeons mean that they have to work to stay alive there.

Provided you don't put anything super in there you will be fine.

Of course another method, which I have used.
Is to run the whole thing as a script with pre defined areas where the containers "can" spawn locked down with the loot in them, and couple it with a creature which spawns when the box does which holds the key.

That way the containers effectively move around in the dungeon and players have to hunt for them and the key to open them.

[Image: 2nis46r.jpg]
09-24-2012 11:09 AM
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RE: Other admin's opinions on this gameplay mechanic. - Mordaunt - 09-24-2012 11:09 AM

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