Mad Gunther
Apprentice
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RE: Open Source!
(10-23-2015 06:47 PM)XuN Wrote: I think you are confusing SCP with Sphere itself and it's default script pack, SCP was a script pack 'improvement' to match OSI standards ... which is NOT done in the default one.
Switching between uo clients WONT make load different gumps (it only depends on your files), crafting gump for default script pack is the very same that always, the only different gumps you will see are the .add and .admin ones, which are about making your life easier and do not have anything to do with gameplay at all.
And, as I said, to change anything 'values' must be given... ( X weapon had DAM=n, now it has y, same for speed, same for characters and their stats, everything), 'was different' sais nothing.
Sorry dind´t explain my self very accurate yesterday, i was a bit tired.
I know that sphere loads itself by reading what kind of files you got in your uo folder[menu gumps(in my case sphere default one aka the older one for us the 51a freaks),maps (only felucca),stactics,etc]. But if you use higher clients from 3.x.x you cant load your custom verdata.mul, even you can´t used them with a uo reinassance installation, some files that are needed with these clients like irping.dll are just missing, that´s why i introduced the client in to the party plus the feeling with clients like 1.26.4b are slighty smooth imo. (maybe the speedera mimic that like you said idk).
Gonna try 56c and the scp pack when i finish some script i was working on 56b, the last time i used it was 5 years ago and i found useless for my intentions, now that you said that maybe i was wrong about it.
And yes, i can take the weapons damages,stats,speed and everything is needed from this runuo, but like i said i have no clue about c# programing, i don´t know even how to load the runuo server... i know less where to go through to get the combat info inside the runuo scripts, that´s why i said i would have to learn c#.
yesterday i discovered a very good info about the combat system(it´s not completed ), it´s written by an old gm from xuo, it´s called the n0x pvp guide for begginers:
Magery system:
Quote:Magic arrow:
Mana intake: 4 mana
Damage dealt: 2
Cast Delay: 1 second.
This spell is used to target your opponent and also to remove the magic reflection spell on your opponent. It is usually the first spell cast in a duel, or fight. It can also be used to remove paralyze if an opponent decides to paralyze you. This spell is used because it deals minimum damage and the mana intake is very low. However, alternate spells may be used such as harm or clumsy.
Clumsy:
Mana intake: 4 mana
Damage dealt: 0
Cast Delay: 1 second.
Clumsy is another way of starting a duel. It is widely popular in XUO PvP because it removes magic reflect, and if the spell is reflected back on you it wont deal any damage. It is also useful in ganks because it does not remove paralyze, it removes magic reflect and it stops your opponent from recalling.
Harm:
Mana Intake: 4 mana
Damage dealt: 6
Cast Delay: 1 second.
Harm is yet another way of starting a duel. It removes paralyze and it breaks off magic reflection. If your opponent is not under the influence of magic reflection, then it will also deal 6 damage. This means that your opponent might start healing, and you will have the advantage of first strike. Very good for ganking, as it removes MR, stops recall and causes damage.
Heal:
Mana Intake: 4
HP regained: 12
Cast Delay: 1 second.
This spell is also known as “Small Heal†as it only heals a very low amount of HP, 12, and has a low cast delay. This spell is not compulsory, and not many PvPers use it but it can be used to heal low amounts of damage quickly instead of waiting for a 2.5 second bandage delay. Beware, reagent consuming in the long run.
Greater Heal: Spell
Mana Intake: 11 mana
HP Regained: 42
Cast Delay: 2.1 seconds.
GH regular spell is the most common spell in our PvP world. It is used to heal up large amounts of damage with a relatively low mana intake and cast delay. Use this spell when you are hit below the 80HP mark and suspect a Flame Strike or another offense spell coming your way. However, do not use this spell if you are at 46HP or under, because an offense spell such as Flame Strike will kill you before the heal hits you unless otherwise aided with a GH potion. In critical conditions such as this, you should seek the aid of a Greater Heal Scroll!
Greater Heal: Scroll
Mana intake: 29. -- 26 on d.click and 3 on cast.
HP Regained: 36
Cast Delay: 1 second.
GH Scroll is a great way of escaping critical conditions such as getting flamed while at 46HP or below. The scrolls cast delay is ultra low, and the hp regained is very efficient however the downside is the large mana intake. ONLY use those in conditions when you know that you will not survive otherwise.
Magic Reflection: Spell
Mana Intake: 14
Function: Forms a reflective barrier that will send back any spell hovered towards you.
Cast Delay: 3.2 seconds.
This spell is used before a duel is initiated to ensure maximum protection. It is also used before ganks and visiting dangerous areas such as non-guarded towns and dungeons. You will be able to reflect back one spell cast on you thus giving u the ability to dodge a spell while recalling. This spell is useful in ganks when not greatly outnumbered. Your partner could be reflecting you while you heal so this way you will not only heal your partner but you will also be dealing damage to your opponent. It is better to use a scroll though, to ensure survival. The spell itself is not used in a duel very often. If one seeks for reflective powers efficiently, they should seek the Magic Reflection Scroll!
Magic Reflection: Scroll
Mana Intake: 21 mana- 15 on d.click and 6 on cast.
Function: Forms a reflective barrier that will send back any spell hovered towards you.
Cast Delay: 2.1 seconds.
The MR scroll is the ultimate weapon in 2v2 or gank PvP if used efficiently. It cannot be underestimated in 1v1 PvP either. Its cast delay is exactly the same as that of a Flame Strike scroll and can be used to reflect it back if timed properly.
Flame Strike: Spell
Mana Intake: 40
Damage dealt: 46
Cast Delay: 3.2 seconds.
Not efficient in PvP at all. Slow cast delay, high mana intake and it deals the same damage as a Flame Strike Scroll.
Flame Strike Scroll: XUO
Mana Intake: 20 mana
HP intake: 24hp on d.click
Damage dealt: 46
Cast Delay: 2.1 seconds
This scroll will consume 24 of your health on dclick, so it is a risk however the low mana in take makes up for it greatly. However, it is possible to get away with its HP consumption by merely precasting. Cast a greater heal spell, and before it hits, double click the scroll. You can do the same with bandages.
Flame Strike Scroll: NOS
Mana Intake: 30 mana
Damage dealt: 46
Cast Delay: 2.1 seconds
This scroll will only take up 30 mana. It can be tactically fused with an XUO FS: It can be used as a nice “silent†fs that u can cast after using an XUO fs as no one will notice your hp fall. They will assume that your XUO FS was a fake.
Lightning Spell:
Mana Intake: 11
Damage dealt: 18hp
Cast Delay: 2.1 seconds.
Not very useful for PvP however it could be good for reskilling or hunting. Check out the Lightning Scroll below! :].
Lightning Scroll:
Mana Intake: 7
HP Consumed: 5hp
Damage dealt: 18hp
Cast Delay: 1 second
(you can avoid the scrolls info, that was part from the custom xuo pvp, but can realize how the xuo pvp worked)
timing,potions, bandages and tips:
Quote:Timing:
Timing is a very essential part to XUO PvP. I included the timer for the spells you will need, so that should rid you of half of the problem. The other half is actually getting used to pressing a button at the exact correct time to maximize efficiency. For example if you cast a flame strike and would like to continue the dump because you are sure that (if all goes well) your opponent will die and you are 1 second slow on casting the second FS, then your chances of defeating him will greatly fall. Make sure you cast the following spell as soon as the previous is cast. This could take some time. This goes for bandages, healing, pot drinking, etc. Work on your timing!
Bandage:
Timer: 2.5 seconds.
Amount healed: random between 2 – 46 depending on your healing skill.
Fail rate: 2% on GM healing.
A bandage is the easiest and most common way of healing moderate amounts of health in a duel. It can also be used to resurrect someone assuming that you have GM anatomy and healing of course. In a duel, using a bandage under 75hp can be risky because if it failed or heals low amounts while someone is casting on the offense, you could be screwed :]. It’s not so often that it fails though, so, if you are feeling lucky, go ahead.
Potions
General timer: A potion can be used once every 17 seconds. This may exclude cure potions, though.
Greater Heal Potion:
Amount healed: 25 HP.
These are great for saving your life at critical situations. These should only be used when you are sure that you cannot survive the dump or whatever you are hit with. You can also combine them with a bandage for maximum healing power. Using up one of these means that you will not be able to hit a mana potion for at least 17 seconds, so be wary on using those. Remember, critical situations only.
Mana Potion:
Mana Regenerated: 20
Basically all this does is give you back 20 mana. It runs under the general potion timer rule. You can only use it once every 17 seconds. You cannot fight properly without these, so stock up before a duel! .
These are the essential potions needed in PvP. Of course one could carry a few cure potions just incase. You never know when you will fight some annoying prick that casts poison all the time, or hits you with a poisoned weapon.
Before I get to weapon tips, I will include some general tips:
Before you even begin PvPing, you should think about Spams. These are fake power words that are used to fool your opponent or to keep them from really knowing what you are about to cast next. To do this, simply make a hotkey for [wop insert powerword here. For example: [wop Kal Vas Flam or [wop In Vas Mani you can make a whole line of those and press the hotkey before or while you cast a spell for maximum effectiveness .
While casting any spell, hitting your bandage macro will fizzle the spell. You can precast on scrolls like fs:xuo and lightning scroll to make sure that u regain the hp lost on double click. Precast by either casting greater heal and double clicking the scroll, or by using a bandage and then double clicking the scroll before it hits you. Precasting with greater heal is not always the best option either because you will be using up an extra 11 mana so unless you really WANT to cast gh because you were hurt or something, I suggest sticking to bandages. (You must have less than 100hp to use a bandage, though). Always start a fight with protection and magic reflection on. Obviously, pressing tab (in/out of war mode) will also fizzle any action.
Weapons and shields:
Quote:Shields:
Well we all know that shields increase your armour, AR. However, shields will also parry a blow. The rate of parry is 1-6% depending on your parrying skill. At GM parrying, the parry rate is 6% of the time. However, know that one handed weapons do not deal as much damage as two handed weapons although they might be faster.
Weapons:
I am not going to get into too much detail here. I will be specifying what weapon you should use at what stage, and what they are good for, (Speed, strength, etc).
General info you should know about weapons: The tactics used in a fight rely greatly on the weapon that you are using. Using a fast weapon that deals moderate damage (short spears, spears, generally two handed weapons) are good for annoying and draining your opponents mana. (Mace weapons also drain stamina!) Fast weapons will hit at a fast, almost constant rate, causing your opponent to constantly heal (if you are lucky) thus slowly taking away his/her mana. Using strong two-handed weapons, (Bardiche, Halberd, Battle Axe, War Hammers, etc) are good for taking away vast amounts of health and increasing your chances of victory if you decide to magic dump (i.e. fs, fs, light, etc) your opponent. So if you are sure that your opponent has low mana, then use a bardiche or something. Strong weapons are also good for general pvp methods. Strong hits are always an advantage, right? .
Sometimes in a tournament, once a fight has gone on for too long, the host will ask the pvpers to take off their clothes and armour in order to end the fight quickly. In cases like this, I suggest a strong but moderately paced weapon, such as a bardiche or a battle axe.
Keep in mind that Vanquishing weapons are the strongest weapons out there so be advised that in a non-supplied tournament, you should always carry high A/R armours and vanquishing weapons! Unless of course you are dueling out in the open and don’t want to lose your high valued weapons.
Bardiche(swordsmanship): a PvPers most favoured weapon. A moderately paced 2 handed weapon. Not too fast but not slow either and it deals lots of damage, especially on critical hits. This is the standard weapon for any situation.
Battleaxe(swordsmanship): A bardiche’s second alternative, also a 2-handed weapon. It deals slightly less damage than a bardiche can, but it is also slightly faster, also great for all situations.
Halberd(swordsmanship): Perhaps the strongest weapon on XUO, but very slow weapon. Good for dealing out maximum amounts of damage. Excellent for ending your opponent’s life knowing that they have low mana.
WarHammer(mace): a two handed bashing weapon. Deals large amounts of damage at a slow rate. Very similar to the Halberd except for its skill classifications.
Executioners Axe(swordsmanship): Not the best weapon to use for all situations, but it can deal some damage if you are lucky. Don’t depend on this in a tournament. It is a stronger weapon then a general 1-handed, and it is not too slow either. Good for dueling out in the open, or for carrying around in a gank situation.
War Axe(mace fighting): A good one-handed weapon. Used with a shield, it can be pretty useful in battle. It is moderately paced, and deals moderate-high damage.
Hammer Pick(mace fighting): Same specifications as a War Axe. A one-handed weapon, great with a shield. It can serve useful in one-on-one situations.
War Fork(fencing): Pretty much the same as the hammer pick or war axe however this can be poisoned.
Bows(Archery) are not generally used in one-on-one battles, however a Crossbow can be very useful at times. Naked battles are no exception! They are fast, will do lots of damage on a naked person and let’s not forget the fact that they are ranged weapons!
Spear/Short Spear(fencing): Those are fast weapons that deal low-moderate damage. When I say low, I don’t mean very low but moderately low and they can range up to medium damaged hits. A short spear is a good mana-draining weapon! Be careful though, using one of these will probably result with your opponent *****ing at you for a while !
Well, that’s it folks. I have not PvPed for a very long time, so bear with me if I missed anything out. If I realized that I have, I will update the guide. Thank you for your patience!
Below I will add slightly advanced tips that were contributed from Maka, Hate and Dramatic. Make sure you read them, they cover some very useful information that I might not have included.
-n0x
Makaveli and Hate tips:
Quote:Makaveli:
I have recently been thinking about my UO days and the end of it. I think that I'm pretty much done with this game and was wondering what my last contribution could be. I've been training some people lately and it hit me, wouldn't the shard be a lot more fun if everyone was a lot better at PvP? Tourneys would be a lot more equal and you wouldn't see the same person winning tours every time, if something is hard and equal it creates excitement. So here is my last contribution, a advance version of my old PvP guide. These moves are mainly for people that understand PvP, if you do it on a "noob" they might not be better than a full fs dump.
In the advanced PvP guide we will go through some moves, how to read your opponent, how to trick him, test him and then finally beat him. I will start of by explaining a few moves.
Light-NOS:
You press the light scroll once and then you cast a nos scroll on them quickly afterwards, this move have to be hidden by a spam.
Looks like:
When you do this move it will look like you are casting a light scroll on your opponent cause of the sound and the HP you loose.
Use:
This should be used when your opponent has enough HP that he won't cast a GHeal but still can be damaged by a FS when his aid succeeds.
Light-XUO:
Cast a light scroll and right after its done cast a XUO. This does not have to be covered by a spam since the HP and sound makes it obvious to what you are doing.
Use:
This is a good move to make when someone is on 50-85 HP and uses an aid. You will start of by casting a light on your opponent when he uses the aid. A light scroll takes 1 second and aid takes 2.5. This means that there will be 1.5 secs left for his aid when your light is done, this is when you should cast the XUO scroll. If his aid succeeds you can easily tab your FS scroll and if it doesn't your fs will be there within 0.5 secs. If this move fails you have only lost about 29 HP and 7 mana, which isn't dangerous at high HP, and if it succeeds you will have a pretty good shot at killing your opponent.
Spell-XUO:
Cast a random spell that has the an animation where the hands move upwards and then fizzle it by casting a XUO scroll on your opponent, the XUO scroll has to come RIGHT after the first spell.
Looks like:
This will look like you tried casting a XUO scroll on your opponent but messed up or changed your mind. This move also has some of the utilities of a NOS scroll since it's “hiddenâ€, It's like having an NOS scroll that takes 24 HP and 20 mana. Make sure you do not get hit while you are doing this but don't move away cause it might look like you are casting, try doing it when he can't hit you.
Use:
Spell-XUO is useful when ever your opponent is on or below 92 hp. It's also useful at every moment where you opponent chooses to aid instead of heal and you want to cast a cheap hidden FS.
Spell-Aid-NOS:
When doing this you have to make sure you are on 99 hp or below, if you do it at full HP use a scroll that drains life. You then take the aid and right after the aid you cast your NOS. Make sure that everything is covered with the same type of spams so that your opponent can't see any irregularities.
Looks Like:
You can either make it look like you are aiding after your first spell by using EBolt cause of the 10HP penalty, or you can make it look like you are trying to pre-cast by using Light scroll.
Use:
This is useful to use when your opponent is on low mana or when he can't drink a potion. This FS will be a stealthed FS and you will therefore be 2.1 secs ahead of your opponent. Casting a light and aiding might keep your opponent from aiding cause he is waiting on his hit.
Aid-NOS:
Pretty much same as above.
Hate:
Defensive:
Everybody heals different as Juggo stated. Best way however is to feel yourself how low you can go on HP, and still survive a dump. If you know you are low on mana, can't use a gheal scroll if needed, having used a potion recently, and believe the enemy is FSing hidden, then it's a BAD time to use bandages, but a good time to use a regular heal, since that will give you better odds to survive the heal. However if you have a lot of mana and know that even if your bandage fails, and he still FSes, you'll still be able to heal up with good timing, or a gheal potion potion or whatever, then it's a good time to use a bandage and save some mana which you will need for your offensive attack. I got pretty much by feeling when it comes to this, I know when I will survive and when I won't, I use whatever feels best in the situation, the "tactic" is built into my head and it changes all the time depending on the enemys move, this is what happens after years of practice, you'll learn.
Offensive:
Same goes here kind of, I go by feeling, but the main thing is for you to make your opponent drink a potion, because as long as the opponent doesn't suck a lot, or doesn't have any mana left, he will survive if you dump when he can drink a gheal potion. Imagine a gheal spells plus a gheal potion, which together gives you about 80 hp or so, get that at the same time and heal 2-3 more times and it doesn't matter if the opponent wastes all his mana (if you both have as good timing). However if you can't use your potion you'll be in much bigger danger. If the enemy drank a potion and you're going to FS, wait for a good hit and make sure you have enough mana to do at least two FS and a light. A good tactic is to mix NOS FS scrolls which is silent (as your first FS), with XUO fs which takes less mana, as the other. Just make sure you don't do too many XUO fs, because if you go below 50% of your life you may risk getting a FS back in your ass and die, if the opponent is good. Try getting two fs and a light on his ass, if he still isn't dead you'll probably just waste mana by casting 3 fs and a light, unless you know he won't survive another FS, but this is something you have to FEEL or calculate while duelling your opponent.
Timing:
Very important for sphere/tus pvp always. Try to always have good timing between the magic
attacks; this could be the difference between winning and loosing.
Other stuff to think of:
Depending on how good you are you'll be using these tactics better and better, and you won't even be thinking about them after a while. I use much much more advanced "tactics" than this, a different one depending on the enemys move, but this is basic knowledge about XUO pvp, and that's what you wanted to know so there you go :]
This is the magic part of PvP. Armor and weapons does of course matter too. You won't be hitting a player in tourney gear much if you're using some crappy weapon, and you will be hit very much by his tourney weapon if you're using iron armor, so try to match his gear or get an even better one, then you'll have to focus on magic and getting what I said over there right.
However it is possible to win if you're really good, even if you don't have as good armor and weapon, depending on your PvP skill. But what matters who wins are three things: Gear + Skills (UO skills) + PvP skills (by PvP skills I mean what I stated up there, your strategy and how good you are at using it).
Also take a look at Makas PvP-guide here up above, it has a lot of interesting information for when you're starting to get better :] Same goes for Dramatics info above :]
Good luck!
Regards,
Hate
There´s a lack of info with the rest of the spells and numeric parameters for the weapons but that´s all i got until i can get into the runuo info, anyway i´m going to give a try this week once again, either way at some point i would have to recap all the pvp info to take into sphere by myself. Greetings
PD:i was thinking maybe thats not the best place to publish all kind of info about old codes like 51a, where the main theme is open source for 56 version. If some mod feels like that please move to 51a forums or whatever and delete this one, sorry for the forgetfulness, my intention isnt bother people with my 51a dilemmas.
(This post was last modified: 10-23-2015 10:55 PM by Mad Gunther.)
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