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Old weapon swing system
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Journeyman
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The North Shield

Post: #4
RE: Old weapon swing system
Only thing you can do is changing numbers and testing. What I showed you is just an example. For instance, multiply speedscalefactor with 20 and change dex part or speed part as you wish. In my server for instance I'm using like <eval (<serv.SpeedScaleFactor> * 20) / ((<stam> + 100) * <feval <floatval 150 / <fval <local.speed>>>>)>. Multiplying speedscalefactor with 20. It depends also what speed value weapons have. You can check weapons speed from uo stratics web site. Hitting speed is not actually depend only on speedscalefactor, weapon's speed has actually main role.
(This post was last modified: 04-23-2014 10:19 PM by Avatar.)
04-23-2014 10:16 PM
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Messages In This Thread
Old weapon swing system - xfolder - 04-23-2014, 04:24 AM
RE: Old weapon swing system - Avatar - 04-23-2014, 11:27 AM
RE: Old weapon swing system - xfolder - 04-23-2014, 07:36 PM
RE: Old weapon swing system - Avatar - 04-23-2014 10:16 PM
RE: Old weapon swing system - xfolder - 04-23-2014, 11:15 PM
RE: Old weapon swing system - Avatar - 04-23-2014, 11:25 PM
RE: Old weapon swing system - XuN - 04-24-2014, 12:23 AM
RE: Old weapon swing system - Alaric - 04-27-2014, 02:45 AM
RE: Old weapon swing system - XuN - 04-27-2014, 03:10 AM
RE: Old weapon swing system - Alaric - 04-27-2014, 05:20 AM

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