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OSI Style Guard System or Working Guard System
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Reflex
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Post: #1
OSI Style Guard System or Working Guard System
Anyone have any guard systems scripted? preferably something similar to OSI where reds can go to towns and not get guard whacked. It would also be cool if anyone just had a working guard system at all. Something that shows criminals as criminals with a timer not just memories to the effected players. Etc.
(This post was last modified: 04-28-2012 07:31 AM by Reflex.)
04-27-2012 04:42 PM
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dagger4k
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Post: #2
RE: OSI Style Guard System
you could just turn guards off. Unless you want guards.. then you could make them non insta hit.. and make it so vendors don't call guards..

I personally don't know how OSI guards work so i'm not much help =[
04-27-2012 10:19 PM
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Reflex
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Post: #3
RE: OSI Style Guard System
They work basically the same as sphere guards except murderers can go into town just like a blue can except if they attack a blue they get guard whacked. Blues can attack reds and if that happens then the red is allowed to attack them back without getting guarded.
04-28-2012 04:26 AM
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WRWR
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Post: #4
RE: OSI Style Guard System or Working Guard System
You can make your own @CallGuards
http://wiki.sphere.torfo.org/index.php/@CallGuards it's easy
(This post was last modified: 04-28-2012 04:34 PM by WRWR.)
04-28-2012 04:34 PM
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Reflex
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Post: #5
RE: OSI Style Guard System or Working Guard System
Yea that sounds easy but there is a lot more to be done then just simply create some triggers on on=@callguards Tongue

I was wondering if anyone has scripted any guard systems at all because the current sphere 56b guards don't work properly from any point of view.
05-13-2012 02:18 PM
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