The following warnings occurred:
Warning [2] Use of undefined constant SAPI_NAME - assumed 'SAPI_NAME' (this will throw an Error in a future version of PHP) - Line: 3388 - File: inc/functions.php PHP 7.4.33-nmm6 (Linux)
File Line Function
/inc/functions.php 3388 errorHandler->error
/showthread.php 116 build_archive_link
Warning [2] Use of undefined constant IN_ARCHIVE - assumed 'IN_ARCHIVE' (this will throw an Error in a future version of PHP) - Line: 3331 - File: inc/functions.php PHP 7.4.33-nmm6 (Linux)
File Line Function
/inc/functions.php 3331 errorHandler->error
/inc/functions.php 3324 build_forum_breadcrumb
/showthread.php 195 build_forum_breadcrumb
Warning [2] Use of undefined constant IN_ARCHIVE - assumed 'IN_ARCHIVE' (this will throw an Error in a future version of PHP) - Line: 3331 - File: inc/functions.php PHP 7.4.33-nmm6 (Linux)
File Line Function
/inc/functions.php 3331 errorHandler->error
/showthread.php 195 build_forum_breadcrumb






Post Reply 
 
Thread Rating:
  • 1 Votes - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
New Variables List (Updated 17-04-2014)
Author Message
Coruja
Sphere Developer
*****

Posts: 987
Likes Given: 5
Likes Received: 226 in 187 posts
Joined: Jul 2012
Reputation: 7

Dimension Shard

Post: #21
RE: New Variables List (Updated 27-11-2013)
any plan to implement these new properties as ITEMDEF readable?
I mean, use it directly as itemdef property (like WEIGHT, VALUE, etc) like this
Code:
[ITEMDEF xxxx]
ID=i_long_sword
IncreaseHitChance=15
instead this
Code:
[ITEMDEF xxxx]
ID=i_long_sword

ON=@Create
IncreaseHitChance=15

today I started to implement these new properties on my custom properties engine but I abandoned it after the first try when I noticed that these new internal properties are stored under @Create and this will cost me more than 200.000+ new lines on save files Tongue
12-28-2013 05:22 AM
Find all posts by this user Like Post Quote this message in a reply
Ben
Sphere Developer
*****

Posts: 612
Likes Given: 2
Likes Received: 123 in 70 posts
Joined: Mar 2010
Reputation: 18

SphereCommunity

Post: #22
RE: New Variables List (Updated 27-11-2013)
Not saying it will, but it's a big possibility

AxisII's current version: 2.0.4j
AxisII SourceCode on Github
AxisII up to date changelog
12-28-2013 05:57 AM
Visit this user's website Find all posts by this user Like Post Quote this message in a reply
Khaos
Master
**

Posts: 595
Likes Given: 166
Likes Received: 83 in 51 posts
Joined: Mar 2012
Reputation: 11



Post: #23
RE: New Variables List (Updated 27-11-2013)
Why would you add increasehitchance=15 to 200,000 new items? Most magic items systems would be generating all of this through functions for random creations....
(This post was last modified: 12-28-2013 10:34 PM by Khaos.)
12-28-2013 10:30 PM
Find all posts by this user Like Post Quote this message in a reply
Coruja
Sphere Developer
*****

Posts: 987
Likes Given: 5
Likes Received: 226 in 187 posts
Joined: Jul 2012
Reputation: 7

Dimension Shard

Post: #24
RE: New Variables List (Updated 27-11-2013)
some item uses dynamic properties, but some others not
EA/OSI have many rare artifacts (more than 300 I think, can be found here) and all of them uses fixed properties. Also they have the basic "magic items" which is just normal weapons/armors/wearables that will come with some random properties bonus when you craft or loot from a monster corpse

on my server I dont use this "random bonus" items, all of them have fixed values, including rare itens (hardly found) and basic items that can be easily crafted and will give some basic +5 STR/DEX/INT, Hits/Mana/Stamina Regeneration, etc (and there's more than 200.000 of these items already created)
01-17-2014 08:49 AM
Find all posts by this user Like Post Quote this message in a reply
[+] 1 user Likes Coruja's post
XuN
Sphere Developer
*****

Posts: 852
Likes Given: 102
Likes Received: 156 in 119 posts
Joined: Jul 2013
Reputation: 30



Post: #25
RE: New Variables List (Updated 17-04-2014)
Updated the post matching variable's actual status and today's commit.
04-17-2014 09:28 PM
Find all posts by this user Like Post Quote this message in a reply
[+] 1 user Likes XuN's post
Khaos
Master
**

Posts: 595
Likes Given: 166
Likes Received: 83 in 51 posts
Joined: Mar 2012
Reputation: 11



Post: #26
RE: New Variables List (Updated 17-04-2014)
Pending removal from Properties to Attr flags in Source 2 Experimental:

Balanced
UseBestWeaponSkill
MageArmor
SpellChanneling
Bane
BloodDrinker
BattleLust
ManaPhase
SearingWeapon
ReactiveParalyze (On the fence with this one. EA has default 30%, but it should be customizable).
Brittle
Ephemeral
05-18-2016 06:13 AM
Find all posts by this user Like Post Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 5 Guest(s)