Extreme   
		
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RE: Problems with Multi 
			 
			
				 (06-05-2012 10:06 AM)VeTaL Wrote:  Here i am again. Didnt want to create a new thread. 
 
So, the question is: when should i use in-game added objects, and when should i use mul-editing? 
 
For example, one of GMs had created a pvp arena with the help of Axis (.add).  
Is it enough just to set 'attr 08010'=1 (Never Moveable + Static)? 
Or should i add also CAN=CAN_I_BLOCK to all arena wall objects? 
Or is it better to edit and share mul-file? 
Anything that you will not change, with lots of objects, you should make the multi. 
An arena for example, you should make only the base and walls, but not the obstacles, because you could change later =D 
Houses, farms you should make multis, always. 
Good luck =D
			  
			
			
 
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	| 06-05-2012 12:04 PM | 
	
		
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		Extreme   
		
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RE: Problems with Multi 
			 
			
				 (06-05-2012 08:05 PM)VeTaL Wrote:  Okaay.. then, are those changes stored in Sphere? 
 
For example, i edit mul-file, add new arena, and starting to share it. 
But if some palyer would not update their mul-files. Would they be able to move through the walls? 
 
I guess, the best solution in this case - is to provide a server-side check of player's position. But is it possible in Sphere, in general? 
If you make the custom multis, and place it in your multi.mul file, your server need use it. So, if the player dont have the updated multi.mul file, he will not see the structure, but he cannot walk over there.
 
Its like this, if you make an arena, he will not see the arena, but he cant walk over the `invisible` wall.
			  
			
			
 
STEPS BEFORE CREATE A THREAD 
- Check the revisions log; 
- Use the search button and use the keywords of your problem; 
- Check the WIKI; 
- Create a thread.
			
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	| 06-05-2012 10:44 PM | 
	
		
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		darksun84   
		
			Sir Spamalot 
			     
			
			
 
 
			
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	| 06-06-2012 09:00 PM | 
	
		
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		VeTaL   
		
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RE: Problems with Multi 
			 
			
				Looking like cedserver is not working with cedserver.inf at all. I'm too lazy to enter all paths every time   
Do i need whole list 
 
FreePascal 2.4.0 
Lazarus 0.9.28.2 or better yet a snapshot or SVN checkout 
lNet 0.6 
MultiLog from SVN 
LCLExtensions from SVN 
VirtualTreeview from SVN 
OpenGLContext (which is bundled with Lazarus but has to be installed explicitly)
 
to recompile cedserver (would like to take a look incide and add something like TinyXml, if needed)?
			  
			
			
			
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	| 06-10-2012 06:18 AM | 
	
		
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