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Multi.mul help
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darksoulfe
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Post: #1
Multi.mul help
good day,

how do I import new structures on my shard, I'm entering the green acres 2 axis and making the structure a help room, closing the client over this and letting it slow, needed to do this in more multi.mul not have a nossao how it's done, needed a tutorial to better solve this problem,

I hope someone help me with this

thiago
06-10-2013 10:09 PM
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darksun84
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Post: #2
RE: Multi.mul help
First, download UoFiddler

Then click on Plugin -> Manage -> Select MultiEditor and close and reopen UoFiddler.

Second, go to the new Multi Editor Tab (Last last one)

Then choose your multi size, make sure to click the grid display button and start drawing your building

Third, you need to save it in the multi.mul

Go to the Multis tab and select an empty slot (right click and select show free slots, free slots are written in red) return to the Multi Editor Tab. Click on save and write down the number of the empty multi slot.Leave the Export field empty, otherwise it will be not saved correctly.
Now, return to the Multis Tab, check if in the slot you have chosen there is your building, if yes click on Misc then Save. The files will be saved on a weird directory i don't remember the name(but Uofiddler will tell you where).

Fourth, put your new multi files on your Ultima Online directory.

Fifth, you have to put it on Sphere :

Add to a new/existing files the new item multi definition by using
PHP Code:
[MULTIDEF slotnumber//Slot number in Hex not in decimal,so if you choose slot 163 it will be 0a3
DEFNAME My_new_multi_defname
Name 
My New Multi
Type 
T_multi
MultiRegion 
= -3,-3,3,// the values of this Field depends on your structure size, 

Resync etc

Sixth, adding the multi in game,

For adding the multi in game, just write .add multidefname


That should be all, even if some parts (scripts side) are not covered
06-10-2013 10:41 PM
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darksoulfe
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Post: #3
RE: Multi.mul help
uo the fiddler he has to stay in that folder in the pasture uo, where in the desktop

Thank ask for help
06-10-2013 11:05 PM
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darksun84
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Post: #4
RE: Multi.mul help
Uofiddler can be put where you want, but don't put in the ultima online folder Big Grin .
06-10-2013 11:10 PM
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amonvangrell
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britannia shard

Post: #5
RE: Multi.mul help
THERE IS NO NEED TO IMPORT THOSE STRUCTURES INTO YOUR UO FILES.

CREATE YOUR HELP ROOM USING THE FUNCTION ON AXIS STATIC.
ON YOUR SPHERE\SCRIPTS FOLDER THERE IS A FILE NAMED
sphere_serv_triggers.SCP
IN THIS FILE ADD UNDER
[FUNCTION f_onserver_save]
THIS
Code:
[FUNCTION f_onserver_save]
serv.savestatics
DONE. YOUR STRUCTURES WILL NOT DISAPEAR ANYMORE.
06-11-2013 07:17 AM
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Extreme
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SphereCommunity

Post: #6
RE: Multi.mul help
(06-11-2013 07:17 AM)amonvangrell Wrote:  THERE IS NO NEED TO IMPORT THOSE STRUCTURES INTO YOUR UO FILES.

CREATE YOUR HELP ROOM USING THE FUNCTION ON AXIS STATIC.
ON YOUR SPHERE\SCRIPTS FOLDER THERE IS A FILE NAMED
sphere_serv_triggers.SCP
IN THIS FILE ADD UNDER
[FUNCTION f_onserver_save]
THIS
Code:
[FUNCTION f_onserver_save]
serv.savestatics
DONE. YOUR STRUCTURES WILL NOT DISAPEAR ANYMORE.
Are you crazy???
Using static items instead multi is the worst idea ever!
You need to patch your structure to multi.mul and them add it on game.
It will use only one item (gem) and maybe doors, signs.

STEPS BEFORE CREATE A THREAD
- Check the revisions log;
- Use the search button and use the keywords of your problem;
- Check the WIKI;
- Create a thread.
12-30-2013 11:16 PM
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