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Moongate Menu
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Mordaunt
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Post: #1
Moongate Menu
Made a couple of changes to this old script, namely the gump that is presented when a player steps into a gate, so I thought I would break this one out of the script pack it has been shoved into before.
Now ALL map planes display the map and the location of the gate on said map. (previously only maps 0 & 1 displayed a map)

Moongate Menu

Also able to make all gates in the world (or just on specific maps) with the .makegates command

[Image: oqlszq.jpg]

[Image: 14cve38.jpg]

[Image: x2qxvl.jpg]

[Image: m9vyau.jpg]

[Image: ixxp1g.jpg]

[Image: 2a7ey3p.jpg]

[Image: 2nis46r.jpg]
(This post was last modified: 08-07-2013 01:31 AM by Mordaunt.)
05-16-2013 05:37 AM
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amonvangrell
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britannia shard

Post: #2
RE: Moongate Menu
THX ;D
05-16-2013 06:29 AM
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Mordaunt
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Post: #3
RE: Moongate Menu
I should point out that following some map work on a different script that it came to my attention that not all the maps are available to display in older Stygian Abyss clients.
I am running 7.0.30.3, which does display all of them, a client such as 7.0.7.x will not display any maps (apparently) While older clients 5x may show the maps for plane 0 & 1


This has been a preemptive message

[Image: 2nis46r.jpg]
(This post was last modified: 08-29-2013 12:59 AM by Mordaunt.)
08-29-2013 12:58 AM
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Extreme
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Post: #4
RE: Moongate Menu
(08-29-2013 12:58 AM)Mordaunt Wrote:  I should point out that following some map work on a different script that it came to my attention that not all the maps are available to display in older Stygian Abyss clients.
I am running 7.0.30.3, which does display all of them, a client such as 7.0.7.x will not display any maps (apparently) While older clients 5x may show the maps for plane 0 & 1


This has been a preemptive message
Hey man, could you copy the 'bitmap pictures' of the maps for us?
The script is cool but can't works properly without the gumps.
Just an idea Big Grin

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08-30-2013 01:50 PM
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darksun84
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Post: #5
RE: Moongate Menu
here they are, made by mordaunt yesterday : http://db.tt/EWZ8zl4e .

Ilshenar map has a transparent background
(This post was last modified: 08-30-2013 09:30 PM by darksun84.)
08-30-2013 09:30 PM
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Mordaunt
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Post: #6
RE: Moongate Menu
Those pic were just screen grabs from the game. I have been unable to get any of the programs that view gumps e.t.c.. within the game files to work.
I guess they'll work though may need some tweaking before being patched, especially the Ilshenar map which as dark said, has a transparent background.

[Image: 2nis46r.jpg]
(This post was last modified: 08-30-2013 09:58 PM by Mordaunt.)
08-30-2013 09:56 PM
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Extreme
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Post: #7
RE: Moongate Menu
Just paint the background with a very dark gray color Big Grin
Good job Mordaunt!

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08-30-2013 11:16 PM
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Archaaz
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Post: #8
RE: Moongate Menu
Thanks for this amazing script! I downloaded this yesterday, and used it in conjunction with amonvangrell's World Decorator tool. Works perfectly, and the maps are a really nice addition.
(This post was last modified: 09-07-2013 09:45 PM by Archaaz.)
09-07-2013 09:45 PM
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XuN
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Post: #9
RE: Moongate Menu
Not sure if this happens to everyone but i've tried this today and deactivated Ter Mur in defs 'telmur_on 0' and ONLY with this at 0 dialog will show up but empty just with checkertrans, with the others there's no problem, buttons appear and dissapear as you wish but deactivating ter mur not only button dissapears, also every maps!

EDIT: Found problem: a missed ENDIF just before PAGE 1 in the dialog Smile
(This post was last modified: 09-17-2013 02:24 AM by XuN.)
09-17-2013 02:21 AM
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Mordaunt
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Post: #10
RE: Moongate Menu
Oops! Blush

[Image: 2nis46r.jpg]
09-17-2013 05:14 AM
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