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MAP.Z
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xwerswoodx
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Posts: 86
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Joined: Jun 2012
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UoMMO

Post: #9
RE: MAP.Z
(07-21-2013 08:52 AM)Mordaunt Wrote:  For fixing teleport from ground to roof...
There shouldn't be any LoS for that so it shouldn't allow it anyway.
If you are having a problem with that I'd perhaps suggest creating an invisible item (coin, gembit) at the location the player clicked and check the Z of that item.

For checking items on the ground...
Are you looking at making your own fishing/mining system?

I'd suggest you go take a look at RanXerox's Lumberjacking which looks to see what is in the location the player has selected to create wood of the correct type. A principal you should easily be able to adapt to fishing/mining.

(07-21-2013 10:02 AM)Rattlehead Wrote:  sorry man, im trying to help you, if you specifically want to get info from a gem bit

http://wiki.sphere.torfo.org/index.php/@...ourceFound

unless you were just using the gem bit as an example.

Not totally, I know his lumberjacking system but I can do like it. But fishing is only the example, I wanted to learn how they check the world gem bit when he use pole second time or anyone else use fishing pole same position. This is the question, how is know it's more Smile

And I have been using sphere coding since 55i. And I know many things but sometimes I want to do something in easy way. For example I can do new fishing system with or without use regiontype or regionresource but I want to do it more easy, like when I use fishing pole I want to check items at that position.

I am not sure explain clearly, but only I want to know how can I check items on some position without create item. Smile
(This post was last modified: 07-21-2013 02:00 PM by xwerswoodx.)
07-21-2013 02:00 PM
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Messages In This Thread
MAP.Z - xwerswoodx - 07-21-2013, 01:50 AM
RE: MAP.Z - Rattlehead - 07-21-2013, 04:36 AM
RE: MAP.Z - xwerswoodx - 07-21-2013, 06:31 AM
RE: MAP.Z - Gil Amarth - 07-21-2013, 06:40 AM
RE: MAP.Z - Rattlehead - 07-21-2013, 06:54 AM
RE: MAP.Z - xwerswoodx - 07-21-2013, 07:52 AM
RE: MAP.Z - Mordaunt - 07-21-2013, 08:52 AM
RE: MAP.Z - Gil Amarth - 07-22-2013, 04:24 AM
RE: MAP.Z - Rattlehead - 07-21-2013, 10:02 AM
RE: MAP.Z - xwerswoodx - 07-21-2013 02:00 PM
RE: MAP.Z - RanXerox - 07-22-2013, 01:56 AM

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