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MAP.Z
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Mordaunt
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Post: #7
RE: MAP.Z
For fixing teleport from ground to roof...
There shouldn't be any LoS for that so it shouldn't allow it anyway.
If you are having a problem with that I'd perhaps suggest creating an invisible item (coin, gembit) at the location the player clicked and check the Z of that item.

For checking items on the ground...
Are you looking at making your own fishing/mining system?

I'd suggest you go take a look at RanXerox's Lumberjacking which looks to see what is in the location the player has selected to create wood of the correct type. A principal you should easily be able to adapt to fishing/mining.

[Image: 2nis46r.jpg]
07-21-2013 08:52 AM
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Messages In This Thread
MAP.Z - xwerswoodx - 07-21-2013, 01:50 AM
RE: MAP.Z - Rattlehead - 07-21-2013, 04:36 AM
RE: MAP.Z - xwerswoodx - 07-21-2013, 06:31 AM
RE: MAP.Z - Gil Amarth - 07-21-2013, 06:40 AM
RE: MAP.Z - Rattlehead - 07-21-2013, 06:54 AM
RE: MAP.Z - xwerswoodx - 07-21-2013, 07:52 AM
RE: MAP.Z - Mordaunt - 07-21-2013 08:52 AM
RE: MAP.Z - Gil Amarth - 07-22-2013, 04:24 AM
RE: MAP.Z - Rattlehead - 07-21-2013, 10:02 AM
RE: MAP.Z - xwerswoodx - 07-21-2013, 02:00 PM
RE: MAP.Z - RanXerox - 07-22-2013, 01:56 AM

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