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MAP.Z
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Rattlehead
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Posts: 290
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Joined: Jun 2012
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Post: #2
RE: MAP.Z
well first of all, you wouldnt check the region for Z as regions dont have a Z, they embody the entire Z plane both positive and negative, what you would check for is the items Z, so you should use a foritems and check to see if their Z is raised 1

also with the foritems loop you can reference all their attributes

http://wiki.sphere.torfo.org/index.php/C...7#FORITEMS

as for static objects, im really not sure, tbh im not sure why anyone would need to, maybe share with us what u are trying to do and if i cant give you a solution im sure dark or someone else could

[Image: matts_siggy.gif]
(This post was last modified: 07-21-2013 04:37 AM by Rattlehead.)
07-21-2013 04:36 AM
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Messages In This Thread
MAP.Z - xwerswoodx - 07-21-2013, 01:50 AM
RE: MAP.Z - Rattlehead - 07-21-2013 04:36 AM
RE: MAP.Z - xwerswoodx - 07-21-2013, 06:31 AM
RE: MAP.Z - Gil Amarth - 07-21-2013, 06:40 AM
RE: MAP.Z - Rattlehead - 07-21-2013, 06:54 AM
RE: MAP.Z - xwerswoodx - 07-21-2013, 07:52 AM
RE: MAP.Z - Mordaunt - 07-21-2013, 08:52 AM
RE: MAP.Z - Gil Amarth - 07-22-2013, 04:24 AM
RE: MAP.Z - Rattlehead - 07-21-2013, 10:02 AM
RE: MAP.Z - xwerswoodx - 07-21-2013, 02:00 PM
RE: MAP.Z - RanXerox - 07-22-2013, 01:56 AM

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