Thread Rating:
- 0 Votes - 0 Average
- 1
- 2
- 3
- 4
- 5
Leather Sleeves is not changing PhysicalResist *solved*
|
Author |
Message |
AmpereJoule
Journeyman
Posts: 59
Likes Given: 7
Likes Received: 0 in 0 posts
Joined: Dec 2012
Reputation: 0
|
Leather Sleeves is not changing PhysicalResist *solved*
Hello,
I was testing leather sleeves and it is not changing the PhysicalResist when I equip it.
I always do:
Change script;
delete the old leather sleeve in game;
created another using .add i_leather_sleeves;
and I also try it on others players.
Comparing with the platemail arms it is almost the same, but platemail arms is working fine!
Code:
[ITEMDEF 01410]
DEFNAME=i_platemail_arms
TYPE=T_ARMOR
RESOURCES=18 i_ingot_iron
SKILLMAKE=BLACKSMITHING 12.3
WEIGHT=5
FLIP=1
REQSTR=130
DUPELIST=01417
CATEGORY=Provisions - Armor - Blacksmithing
SUBSECTION=Platemail Armor
DESCRIPTION=Platemail Arms
//ARMOR=8
TAG.Penalty.Meditation=1
TAG.Penalty.Stealth=10
TAG.ResPhysical=8
//TAG.ResFire=0
//TAG.ResCold=0
//TAG.ResPoison=0
//TAG.ResEnergy=0
ON=@Create
COLOR=color_o_iron
HITPOINTS={50 60}
[ITEMDEF 013c5]
DEFNAME=i_leather_sleeves
TYPE=t_armor_leather
RESOURCES=4 i_hides_cut
SKILLMAKE=TAILORING 3.9, t_sewing_kit
WEIGHT=2.0
FLIP=1
REQSTR=50
DUPELIST=013cd
CATEGORY=Provisions - Armor - Tailoring
SUBSECTION=Leather Armor
DESCRIPTION=Leather Sleeves
TAG.ResPhysical=5
//TAG.ResFire=0
//TAG.ResCold=0
//TAG.ResPoison=0
//TAG.ResEnergy=0
ON=@Create
HITPOINTS={36 48}
[ITEMDEF 013cd]
DUPEITEM=013c5
Is it the "TYPE=T_ARMOR"?
Respectfully,
AmpereJoule
(This post was last modified: 05-06-2015 10:59 PM by AmpereJoule.)
|
|
05-03-2015 01:56 AM |
|
|
User(s) browsing this thread: 1 Guest(s)