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Last sphere release: no animation for gathering resource
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Rizz
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Post: #1
Last sphere release: no animation for gathering resource
I don't know if this one is a script based problem.
I updated my spheresrv and know why i don't have any animation when i try to mine, chop or craft something...
My last spheresrv was 1772.
(This post was last modified: 08-04-2014 12:57 AM by Rizz.)
08-04-2014 12:57 AM
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Extreme
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Post: #2
RE: Last sphere release: no animation for gathering resource
Did you updated your sphere_skills.scp ?

STEPS BEFORE CREATE A THREAD
- Check the revisions log;
- Use the search button and use the keywords of your problem;
- Check the WIKI;
- Create a thread.
08-04-2014 01:00 AM
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Rizz
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Post: #3
RE: Last sphere release: no animation for gathering resource
Problem found: FLAGS=SKF_GATHER

I had to update sphere_skills and also sphere_defs, is there something else to update? I need to know.
08-04-2014 01:02 AM
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XuN
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Post: #4
RE: Last sphere release: no animation for gathering resource
I'm not trying to be a badass but reading revisions solves this issues 99.9% of the times:

Code:
19-07-2014, XuN
SKF_GATHER enabled, only fishing will have this flag in sphere_skills.scp, so now @Stroke and @SkillStroke can be used.
@(Skill)Start and @(Skill)Stroke now use ACT as a reference for the worldgem.
@(Skill)Start have local.GatherStrokeCnt ONLY for gathering skills.
Fishing delay is now 8.0 (1 stroke), the splash animation is softcoded in sphere_skills.scp since working with timerf in the source will complicate things a little.
In the 'long and not even started' proccess of softcoding skills ... the sounds/animations (for fishing!) will be added in the skill's triggers.
Return 1 in @Stroke will fire @Abort.
Added RANGE for gathering skills determining the max distance for the proccess (added RANGE=4 for fishing in sphere_skills.scp)

22-07-2014, XuN
Removed default sysmessage when reading / writing Experimental and Option Flags directly ingame or from script.
SKF_GATHER is a generic flag now: Skills with this flag will automatically call for @Stroke and override default behaviour (no more calls to STAGE == SKTRIG_STROKE in the skill's function).
Added Range and SKF_GATHER to mining and lumberjacking, softcoded some code related to SKILL_STROKES of them (and fishing also) in sphere_skills.scp.
08-04-2014 01:17 AM
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Rizz
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Post: #5
RE: Last sphere release: no animation for gathering resource
(08-01-2014 03:58 PM)XuN Wrote:  It is simple, leaving sphere_skills.scp as it was (without SKF_GATHER) will make no difference and these skills will work as always, changes will not affect them.

That's why Tongue
It's not true at all, if you leave sphere_skills as it was you will not display any animation.
(This post was last modified: 08-04-2014 01:24 AM by Rizz.)
08-04-2014 01:21 AM
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XuN
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Post: #6
RE: Last sphere release: no animation for gathering resource
Changed my mind, i'm the true devil!!! DevilDevilDevil
08-04-2014 03:48 AM
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Extreme
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Post: #7
RE: Last sphere release: no animation for gathering resource
LOL
BLAME XUN!

STEPS BEFORE CREATE A THREAD
- Check the revisions log;
- Use the search button and use the keywords of your problem;
- Check the WIKI;
- Create a thread.
08-04-2014 03:56 AM
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