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Jump System
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zottolo
Journeyman
Posts: 87
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Joined: Dec 2015
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RE: Jump System
i don't know about any function that can execute fractions of seconds...actually you want something really fast so could it be
Code:
[function xxx]
command
yyy
[function yyy]
command
zzz
[function zzz]
command
hope is not too fast...
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01-14-2016 03:04 AM |
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rastrero
Master
Posts: 250
Likes Given: 41
Likes Received: 28 in 24 posts
Joined: Jan 2016
Reputation: 3
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RE: Jump System
(01-14-2016 03:04 AM)zottolo Wrote: i don't know about any function that can execute fractions of seconds...actually you want something really fast so could it be
Code:
[function xxx]
command
yyy
[function yyy]
command
zzz
[function zzz]
command
hope is not too fast...
Buddy i appreciate your efforts,
Aprecio el tuo esforto
But really, u dont have the lvl to answer any of my request. And I know it cos im answering ur request and they are so basic. Dont waste ur time. The thing u put is not able to work and dosnt solve anything xD
If u do that, server will execute the 3 in order almost at the same time, so u would only see the last fnuctions that is the last part of the animation. But nice try anyway.
(01-14-2016 03:10 AM)Kanibal Wrote: Try this ^_^
Code:
[FUNCTION f_jump_system_a]
src.sysmessage Dear player! Please wait 0,1s and type f_jump_system_b in your game window and press ENTER. Best regards Admin.
command
[FUNCTION f_jump_system_b]
src.sysmessage Dear player! Please wait 0,1s and type f_jump_system_c in your game window and press ENTER. Best regards Admin.
command
......
PROFIT!
Is this a serius forum? U wanna be a people person? go to yahho chats to do jokes ty. Seems u got lot freetime. seriusly. will not work. is not funny. but ty for answer
(This post was last modified: 01-14-2016 03:13 AM by rastrero.)
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01-14-2016 03:11 AM |
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karma
Moderator
Posts: 178
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Joined: Jul 2012
Reputation: 3
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RE: Jump System
You can use a memory item, with TIMER (will fire @Timer after <TIMER> seconds) or TIMERD (fire @Timer after <TIMERD> tenths of second) property.
Code:
[ITEMDEF i_memory_jump]
ID=02007
TYPE=t_eq_script
NAME=Memory (jump)
ON=@Timer
DOSWITCH <MOREX> //DOSWITCH begins counting from 0, and if i don't have set any MOREX property, it's zero by default
function_1
function_2
function_3
ENDDO
IF (<MOREX> > 3)
REMOVE
ELSE
MOREX ++
TIMERD=1
ENDIF
RETURN 1
When you want to activate this stuff you can do:
Code:
SERV.NEWITEM i_memory_jump,1,<UID of the CONT>
NEW.TIMERD=1
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01-14-2016 03:37 AM |
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rastrero
Master
Posts: 250
Likes Given: 41
Likes Received: 28 in 24 posts
Joined: Jan 2016
Reputation: 3
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RE: Jump System
(01-14-2016 03:37 AM)Coruja Wrote: since its not recommended set timers directly on chars, you must use an memory item with TIMERD
Code:
[FUNCTION lol]
SERV.NEWITEM i_memory_lol
NEW.EQUIP
[ITEMDEF i_memory_lol]
ID=i_memory
TYPE=t_eq_script
ON=@Equip
MORE=3
TIMERD=1
ON=@Timer
IF (<MORE>)
CONT.SAY <MORE>
TIMERD=1
MORE -= 1
ELSE
REMOVE
ENDIF
return 1
Ty buddy. I got it in a t_eq_script like u put, that was was just and example for the troll kanibal.
hmm I knew about timerd But forget it at all.. I think i have never try it dont know why..
Ill try tomorrow and will put my results. Ty Coruja.
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01-14-2016 03:42 AM |
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