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ItemDamageChance set to 0, items still get damage
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darksun84
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Post: #7
RE: ItemDamageChance set to 0, items still get damage
By doing some tests, i can con confirm that is parrying, the problem is that parrying is fired even when the player is unarmed (it shouldn't i think or maybe it's correct ? )

When fighting, parrying is always used in fact @Usequick is always fired (even with flags SKF_SCRIPTED set, bug ?) .
Inserting return 1 in @Usequick will cause @gethit to not fire, because the hit is parried. So i think you can set argn3 to 0 or return 0 for forcing the parrying skill to fail.

The problem is:

SKF_SCRIPTED flag should disable this behaviour.
(This post was last modified: 06-16-2015 11:45 PM by darksun84.)
06-16-2015 11:19 PM
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RE: ItemDamageChance set to 0, items still get damage - darksun84 - 06-16-2015 11:19 PM

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