Coruja
Sphere Developer
Posts: 987
Likes Given: 5
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Joined: Jul 2012
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Dimension Shard
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RE: Item to be identified
TAGs wont cause lag, they just take some time on worldsave if you have tons of them
the key to prevent this is use tags directly at the ITEMDEF base, not on @Create
Code:
[ITEMDEF i_magic_katana]
ID=i_katana
...
TEVENTS=e_magic_item
TAG.Category=Common
TAG.Rarity=60
TAG.SkillBonus.0=Blacksmithing,1000
TAG.SkillBonus.1=Tactics,1000
Using this way you're not creating "real" tags ingame, because the TAG goes directly on the ITEMDEF, so all i_magic_katana will have these same "global tags"
but if you set the tag on @Create then the server will count it as "individual tags" on each created item and will need more time to save/load it on worldsave
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03-14-2014 01:02 PM |
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