damn... didn't think about that >.<
well the idea was to have a normal item (magic smith's hammer) until it is identified. When identified it becomes The Golden Hammer,
until then, it can't be equiped, it's absolutely useless.
And of course I wanted to set a required level of the ItemID skill.
It works now, it is only named the Golden Hammer after being identified
tho now I'm still stuck with the 100.0 skillpoints lost :/
And I even tried to do something with the color but doesn't seem to work
ON=@Create
Attr=attr_magic
Hitpoints=9000
if (<attr>&(attr_identified))
Color=0b86
if (<attr>&(attr_magic))
Color=0
endif
endif
and for the @success trigger I never used it o.o
I thought about making the item so it can't be equipped until it is identified, that would work wouldn't it?
ON=@Equip
if (<attr>&(attr_magic))
??????? <-----with something here...?
if (<attr>&(attr_identified))
src.blacksmithing = (<src.blacksmithing>+1000)
endif
Unless the item would still have the magic attr even after being identified? o.o
Thanks for all your help again guys!