The following warnings occurred:
Warning [2] Use of undefined constant SAPI_NAME - assumed 'SAPI_NAME' (this will throw an Error in a future version of PHP) - Line: 3388 - File: inc/functions.php PHP 7.4.33-nmm7 (Linux)
File Line Function
/inc/functions.php 3388 errorHandler->error
/showthread.php 116 build_archive_link
Warning [2] Use of undefined constant IN_ARCHIVE - assumed 'IN_ARCHIVE' (this will throw an Error in a future version of PHP) - Line: 3331 - File: inc/functions.php PHP 7.4.33-nmm7 (Linux)
File Line Function
/inc/functions.php 3331 errorHandler->error
/inc/functions.php 3324 build_forum_breadcrumb
/showthread.php 195 build_forum_breadcrumb
Warning [2] Use of undefined constant IN_ARCHIVE - assumed 'IN_ARCHIVE' (this will throw an Error in a future version of PHP) - Line: 3331 - File: inc/functions.php PHP 7.4.33-nmm7 (Linux)
File Line Function
/inc/functions.php 3331 errorHandler->error
/showthread.php 195 build_forum_breadcrumb






Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Is there a way to play sound only to the specified target?
Author Message
midikit
Journeyman
*

Posts: 59
Likes Given: 9
Likes Received: 0 in 0 posts
Joined: Apr 2016
Reputation: 0



Post: #1
Is there a way to play sound only to the specified target?
Thank you for creating a sphereserver.

If the target playing sound is set to src or another specified target, the sound is played back at a different distance around the specified target.
Is there a way to play sound only on the specified object?
If there is no way to use the current command,
Can I implement something that only plays the sound of the specified object?
03-21-2019 12:19 AM
Find all posts by this user Like Post Quote this message in a reply
Coruja
Sphere Developer
*****

Posts: 987
Likes Given: 5
Likes Received: 226 in 187 posts
Joined: Jul 2012
Reputation: 7

Dimension Shard

Post: #2
RE: Is there a way to play sound only to the specified target?
SOUND function always send the sound to all nearby clients by default, so if you want play the sound only on a single client, you must create another function to emulate the sound packet and send it only to this client

Code:
[FUNCTION Sound2]
//ARGN1: sound_id
//ARGN2: object playing the sound
REF1=<ARGN2>
IF !(<REF1>)
  REF1=<SRC>
ENDIF
SENDPACKET 054 B1 W<ARGN1> W0 W<REF1.P.X> W<REF1.P.Y> W<REF1.P.Z>

note that sound volume and position (left/right speaker) is based on X/Y/Z values, so you must set ARGN2 value to use this feature, otherwise the function will play the sound using char X/Y/Z position
03-24-2019 04:24 PM
Find all posts by this user Like Post Quote this message in a reply
[+] 1 user Likes Coruja's post
midikit
Journeyman
*

Posts: 59
Likes Given: 9
Likes Received: 0 in 0 posts
Joined: Apr 2016
Reputation: 0



Post: #3
Wink RE: Is there a way to play sound only to the specified target?
Thanks coruja

The SOUND2 function works perfectly Smile
I am using the recorded voice narration in some situations
However, if play the voice narration with the sound command
Clients around the target were inconvenienced by the voice narration being played.

Now the problem is solved with SOUND2 funcion. Big Grin
03-24-2019 07:13 PM
Find all posts by this user Like Post Quote this message in a reply
golfin
Banned

Posts: 213
Likes Given: 2
Likes Received: 32 in 28 posts
Joined: Nov 2017

Eranova

Post: #4
RE: Is there a way to play sound only to the specified target?
Interesting, thanks also.

Probably not feasible, but ... Could you use the sound live?
03-25-2019 05:50 AM
Visit this user's website Find all posts by this user Like Post Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)