Mordaunt
Super Moderator
Posts: 1,237
Likes Given: 26
Likes Received: 55 in 43 posts
Joined: Mar 2012
Reputation: 35
|
RE: Is Sphere a good choice for my (tentative) project?
It is super easy to turn off features from the various expansions with just a few minor changes in the hex values in there sphere.ini here:
Code:
// FeatureT2A, used to control T2A expansion features ( default 03 )
// FEATURE_T2A_UPDATE 01 // Monster and Lost lands
// FEATURE_T2A_CHAT 02 // In game chat
FeatureT2A = 03
// FeatureLBR, used to control LBR expansion features ( default 0 )
// FEATURE_LBR_UPDATE 01 // Lbr Monsters
// FEATURE_LBR_SOUND 02 // MP3 instead of MIDI
FeatureLBR = 01
// FeatureAOS, used to control AOS expansion features ( default 0 )
// FEATURE_AOS_UPDATE_A 01 // AOS Monsters, Map
// FEATURE_AOS_UPDATE_B 02 // Tooltip, Fightbook, Necro/paladin on creation, Single/Six char selection screen, Skills, Newer spellbook support
// FEATURE_AOS_POPUP 04 // PopUp Menus
// FEATURE_AOS_DAMAGE 08
FeatureAOS = 01|02|04|06
// FeatureSE, used to control SE expansion features ( default 0 )
// FEATURE_SE_UPDATE 01 // Basic SE features
// FEATURE_SE_NINJASAM 02 // Ninja and Samurai
FeatureSE = 01|02
// FeatureML, used to control ML expansion features ( default 0 )
// FEATURE_ML_UPDATE 01 // Basic ML features
// FEATURE_ML_NINTHAGE 02 // Unlocks ninth age house designer items
FeatureML = 03
// FeatureKR, used to control KR expansion features ( default 0 ) (still not complete but usable)
// FEATURE_KR_UPDATE_A 01 // Basic KR features
// FEATURE_KR_UPDATE_B 02 // Basic KR features
FeatureKR = 03
// FeatureSA, used to control SA expansion features ( default 0 )
// FEATURE_SA_UPDATE 01 // Unlocks gargoyle character creation and housing items
// FEATURE_SA_MOVEMENT 02 // Activates new movement packets (not good)
FeatureSA = 03
// FeatureExtra, used to control misc expansion features ( default 0 )
// FEATURE_EXTRA_GOTHIC 01 // Unlocks gothic house designer items
// FEATURE_EXTRA_RUSTIC 02 // Unlocks rustic age house designer items
FeatureExtra = 03
If any of those uncommented feature lines in each section are set to 0, then those features are deactivated.
Skills can be affected simply enough whether your adding to them, altering them, removing them or making a new one:
http://wiki.sphere.torfo.org/index.php/M...own_Skills
NPC AI pretty much depends on how much you put into it as to what you get out, obviously NPC's have a basic AI, but with some work you can make them really interesting.
There's really not much you can't do in sphere with some scripts, the only limitation is you imagination and your scripting skill, and we have people here who can help with the latter.
|
|
08-25-2013 10:00 PM |
|
|