(07-08-2012 12:13 PM)Extreme Wrote: Yes, resistances affects in spell damages, but I really don't know if its already done.
Resisting Spells is working, just need know if you copied the right script.
I copy just the last script that we say...
I need to copy too sphere_skill_magicresistance?
I have a new question, because i want to use the UO:R bonus mode but i need to bonus DAMAGE LUMBERJACKING in ALL weapon
Because that, i've added the weapon types in the right line.
Just in case i left here the original script part:
Code:
if <def.scp.Combat_UOR_LumberBonus>
if <weapon.type> == t_weapon_axe
local.bonus.lumber = <eval <lumberjacking> / 50>
if <lumberjacking> >= 100.0
local.bonus.lumber += 10
endif
else
local.bonus.lumber = 0
endif
endif
But when i do that, the bonus doesn't works.
I had do this to repair that:
Code:
local.bonus.lumber = <eval <lumberjacking> / 10>
return <eval <local.bonus.tactics> + <local.bonus.anatomy> + <local.bonus.str> + <local.bonus.lumber>>
But, with this, the bonus incorpore to ALL damage, like WRESTLING too...
I don't want the Lumberjacking bonus in Wrestling because the Polymorph in Drake, got too damn damage ^_^
how is the IF of weapons to select this bonus ONLY in the right weapons type?
I just try like
if <weapon.type> == (t_weapon_axe) || (t_weapon_fence) ... etc...
but doesn't work!
THANKS rly, thanks so much