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I did some @hit stuff, but sphere is still doing it's own
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bmanny
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Post: #4
RE: I did some @hit stuff, but sphere is still doing it's own
Sorry guys. What I posted was pseudo code, not real code.

My question then is... How do I override the ON=@GetHit event for all NPCs? What variable would I need to override to make sure sphere isn't doing it on it's own.

For example. If the only calculation I want to happen is.


On=@hit
apply x damage.

ON=@gethit
Take x damage.



Then, I want to expand to this. I'm not sure if it's best do do all the calculation in On=@gethit or mix it up between the two. It seems more intuitive to have all damage math happen in on=@gethit.

Basically I want this:


Player will have a TAG.SmartDamage

On=@hit
apply x damage


Creature will have a TAG.Toughness

On=@GetHit
local.dmgTest = 0
local.StrengthTest = 0
local.TacticsTest = 0

StrengthTest = src.TAG.SmartDamage - TAG.Toughness

if (StrengthTest <= 0)
StrengthTest = 0

TacticsTest = src.Tactics - Tactics



dmgTest = x(the applied damage from @hit)
dmgTest += (StrengthTest) + TacticsTest

apply dmgTest to create.
(This post was last modified: 05-10-2017 09:50 AM by bmanny.)
05-10-2017 08:56 AM
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RE: I did some @hit stuff, but sphere is still doing it's own - bmanny - 05-10-2017 08:56 AM

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