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Hitpoints problem
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Van Glan Bloom
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Post: #1
Hitpoints problem
I have a little problem with the durability/hitpoints of weapons and armors.
Each hit, given or received, the durability of the item goes down. That is, if you have a dagger with 100 durability, we can only give 100 hits until disappears weapon. The same goes for armor.
Is there any place where you can define the probability of the item losing its durability?
05-01-2016 12:38 AM
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Criminal
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SantiagoUO.com

Post: #2
RE: Hitpoints problem
ON=@HIT
local.ItemDamageChance=50

it mean 50% of probability to get item damaged

[Image: mfqAZnj.png]
Discord: SantiagoUO
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criminaluo
05-01-2016 01:28 AM
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Van Glan Bloom
Journeyman
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Posts: 104
Likes Given: 2
Likes Received: 3 in 3 posts
Joined: Jun 2013
Reputation: 0



Post: #3
RE: Hitpoints problem
I need add that in script of armors and weapons?
05-01-2016 03:45 AM
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Criminal
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Posts: 182
Likes Given: 38
Likes Received: 22 in 22 posts
Joined: Jun 2015
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SantiagoUO.com

Post: #4
RE: Hitpoints problem
add it in a global event for players

[events e_players]
ON=@HIT
local.ItemDamageChance=50
ON=@GETHIT
local.ItemDamageChance=50

[Image: mfqAZnj.png]
Discord: SantiagoUO
Skype:
criminaluo
05-01-2016 04:12 AM
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Van Glan Bloom
Journeyman
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Posts: 104
Likes Given: 2
Likes Received: 3 in 3 posts
Joined: Jun 2013
Reputation: 0



Post: #5
RE: Hitpoints problem
Its working =) Thx Criminal =D
05-01-2016 05:10 AM
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