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Hide helm
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an0n!m0use
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Post: #1
Hide helm
Hi, guys!

How you fix that problem ?

[Image: da36d3af9a35.png]

And i have client 6.0.1.10
When i attack enemy with some weapon or magic ... i have face to enemy every time ...
With old client i dont have that problem ... how disable FACE to enemy ...
(This post was last modified: 04-05-2017 08:55 PM by an0n!m0use.)
04-05-2017 08:36 PM
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darksun84
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Post: #2
RE: Hide helm
In the sphere.ini disable this flag:
COMBAT_FACECOMBAT

For the helmet above the shroud, i think it's handled by the client, so you can't do much about that.
04-05-2017 09:22 PM
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zottolo
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Post: #3
RE: Hide helm
it's the first time i've seen an helmet upon the shroud, is it in the proper layer?
04-05-2017 09:29 PM
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an0n!m0use
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Post: #4
Exclamation RE: Hide helm
(04-05-2017 09:22 PM)darksun84 Wrote:  In the sphere.ini disable this flag:
COMBAT_FACECOMBAT
Thx Smile
Quote:For the helmet above the shroud, i think it's handled by the client, so you can't do much about that.
I try hide helm with script ... but it's not solution for me ... i need hide like a dead shroud ...
PHP Code:
[TYPEDEF t_item_shroud]
On=@Equip    
    SRC
.FINDLAYER(6).TAG.DispID = <SRC.FINDLAYER(6).DispID>
    
SRC.FINDLAYER(6).Dispid i_memory
    SRC
.FINDLAYER(6).REMOVEFROMVIEW
    
On
=@UnEquip
    SRC
.FINDLAYER(6).DispiD = <SRC.FINDLAYER(6).TAG.DispID>
    
SRC.FINDLAYER(6).TAG0.DispID
    SRC
.FINDLAYER(6).UPDATE 

Maybe some ideas ? Rolleyes

Quote:it's the first time i've seen an helmet upon the shroud, is it in the proper layer?
LAYER = 22
ANIMATION = 970


[Image: 80dd7ff59989.png]
(This post was last modified: 04-06-2017 08:37 PM by an0n!m0use.)
04-06-2017 08:34 PM
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Coruja
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Post: #5
RE: Hide helm
this is handled on client-side, some wearable items hide specific layers behind it on paperdoll, and some others items doesn't hide any layer

try change your death shroud ID 025ee to 02684, maybe this will fix it
(This post was last modified: 04-07-2017 07:40 AM by Coruja.)
04-07-2017 07:40 AM
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an0n!m0use
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Post: #6
RE: Hide helm
(04-07-2017 07:40 AM)Coruja Wrote:  try change your death shroud ID 025ee to 02684, maybe this will fix it
When equip ... i fink it's with animation problem ... how to fix ? I can't find that animation ... using number - 732

[Image: e3860f4e8622.png]
04-08-2017 12:31 AM
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Catalan_mistral
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Post: #7
RE: Hide helm
out of curiousity have you tried a different client?,

The One and Only......
04-08-2017 07:07 AM
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pointhz
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Post: #8
RE: Hide helm
Set this to your donator robe script:

ON=@EQUIP

IF (<CONT.FINDLAYER.LAYER_HAIR.UID>)
CONT.FINDLAYER.LAYER_HAIR.ATTR = (<CONT.FINDLAYER.LAYER_HAIR.ATTR> | ATTR_INVIS)
CONT.FINDLAYER.LAYER_HAIR.REMOVEFROMVIEW
ENDIF

IF (<CONT.FINDLAYER.LAYER_HELM.UID>)
CONT.FINDLAYER.LAYER_HELM.ATTR = (<CONT.FINDLAYER.LAYER_HELM.ATTR> | ATTR_INVIS)
CONT.FINDLAYER.LAYER_HELM.REMOVEFROMVIEW
ENDIF

ON=@UNEQUIP
IF (<CONT.FINDLAYER.LAYER_HAIR.UID>)
CONT.FINDLAYER.LAYER_HAIR.ATTR = (<CONT.FINDLAYER.LAYER_HAIR.ATTR> & ~ ATTR_INVIS)
CONT.FINDLAYER.LAYER_HAIR.UPDATE
ENDIF

IF (<CONT.FINDLAYER.LAYER_HELM.UID>)
CONT.FINDLAYER.LAYER_HELM.ATTR = (<CONT.FINDLAYER.LAYER_HELM.ATTR> & ~ ATTR_INVIS)
CONT.FINDLAYER.LAYER_HELM.UPDATE
ENDIF
04-10-2017 06:24 AM
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an0n!m0use
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Post: #9
RE: Hide helm
(04-08-2017 07:07 AM)Catalan_mistral Wrote:  out of curiousity have you tried a different client?,
Yes Sad

(04-10-2017 06:24 AM)pointhz Wrote:  Set this to your donator robe script:
....
Again that problem ... when i drink invis potion and move ... client update and i see my helmet ...

[Image: f50d40964270.png]
04-10-2017 07:17 AM
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an0n!m0use
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Post: #10
RE: Hide helm
And second problem. What this mean?

PHP Code:
14:49:DEBUG:__ thread (5056__ |  # | _____ function _____________ | ticks passed from previous function start ______
14:49:DEBUG:>>         5056     |  NetworkManager::processAllInput | +
14
:49:DEBUG:>>         5056     |  |   NetworkInput::processInput | +15 
14
:49:DEBUG:>>         5056     |  |    NetworkInput::processData | +
14
:49:DEBUG:>>         5056     |  |    NetworkInput::processData | +
14
:49:DEBUG:>>         5056     |  NetworkInput::processGameClientData | +
14
:49:DEBUG:>>         5056     |  PacketMovementReq::onReceive | +
14
:49:DEBUG:>>         5056     |  PacketMovementReq::doMovement | +
14
:49:DEBUG:>>         5056     |  |       CClient::Event_Walking | +
14
:49:DEBUG:>>         5056     |  |         CChar::CanMoveWalkTo | +<-- exception catch point (below is guessed and could be incorrect!)
14:49:DEBUG:>>         5056     |  |    CChar::CheckValidMove_New | +
14
:49:DEBUG:>>         5056     10 |   CWorld::GetHeightPoint_New | +16 
14
:49:DEBUG:>>         5056     11 |     CItemBase::GetItemHeight | +
14
:49:DEBUG:>>         5056     12 CItemBase::GetItemHeightFlags | +
14
:49:CRITICAL:"Access Violation" (0x127cc6), in CChar::CanMoveWalkTo() #1 "Check Valid Move" 
04-11-2017 10:02 PM
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