The following warnings occurred:
Warning [2] Use of undefined constant SAPI_NAME - assumed 'SAPI_NAME' (this will throw an Error in a future version of PHP) - Line: 3388 - File: inc/functions.php PHP 7.4.33-nmm7 (Linux)
File Line Function
/inc/functions.php 3388 errorHandler->error
/showthread.php 116 build_archive_link
Warning [2] Use of undefined constant IN_ARCHIVE - assumed 'IN_ARCHIVE' (this will throw an Error in a future version of PHP) - Line: 3331 - File: inc/functions.php PHP 7.4.33-nmm7 (Linux)
File Line Function
/inc/functions.php 3331 errorHandler->error
/inc/functions.php 3324 build_forum_breadcrumb
/showthread.php 195 build_forum_breadcrumb
Warning [2] Use of undefined constant IN_ARCHIVE - assumed 'IN_ARCHIVE' (this will throw an Error in a future version of PHP) - Line: 3331 - File: inc/functions.php PHP 7.4.33-nmm7 (Linux)
File Line Function
/inc/functions.php 3331 errorHandler->error
/showthread.php 195 build_forum_breadcrumb






Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Sphere builds.. how are they looking these days?
Author Message
BladeCraft
Apprentice
*

Posts: 42
Likes Given: 0
Likes Received: 0 in 0 posts
Joined: Feb 2013
Reputation: 2



Post: #1
Sphere builds.. how are they looking these days?
Hey all - Hope all are doing well!

So the last time I officially upgraded my sphere build was 2008. The 2009/2010 builds didn't seem to like me very much and then I got busy with life. I now see we are on 56c and 56d files and am very impressed its all moving forward still.

With that said, how are these new builds working for everyone? Are they stable? Any performance enhancements that make them leave 56b in their dust or is it mostly just bug fixes and added capabilities for those who want to unlock new features? Anything new out there that really requires upgrading. Maybe OSI patch related requirements?

More curious than anything else. I am in no rush to spend time patching 8 years of build updates with my files but if you guys told me it would be a huge benefit to gameplay, I'd consider making it a side project.

[Image: topsitesbanner4.gif]
04-09-2017 12:05 PM
Find all posts by this user Like Post Quote this message in a reply
escribano
Journeyman
*

Posts: 170
Likes Given: 16
Likes Received: 32 in 23 posts
Joined: Nov 2012
Reputation: 2

Dragon Shard

Post: #2
RE: Sphere builds.. how are they looking these days?
Man.. i've made my server an upgrade this month... from 2013 to 2017..

i't was a hard work, many night wake to make my old save works on the new... also, there are many-many-many-many-many-many-many-many-many-many new fixes you will have to build to make the new sphere works as u wish..

But the good news is that sphere now is mutch better then before, it works better on new servers, it manages memory better, and have manny improvements for cheating, assistents, custom houses, newer clients, and so.... so, i'm loving new sphere Smile

Hope i helped

Also, there is a hudge bug in the core.... making players amost always miss they target (like.. 90% of attacks was missed)

To fix it, open CCharSkill.cpp on the method:
Code:
bool CChar::Skill_CheckSuccess( SKILL_TYPE skill, int difficulty, bool bUseBellCurve ) const

and change the last if for this:
Code:
if ( skill != SKILL_PARRYING )
    iSuccessChance = Calc_GetSCurve( Skill_GetAdjusted(skill) - difficulty, SKILL_VARIANCE );
    return (iSuccessChance >= Calc_GetRandVal(1000));

Smile

UltimaPHP - OpenSource Ultima Online Server v0.1-pre-alpha under development, we need help!
(This post was last modified: 04-10-2017 07:49 AM by escribano.)
04-10-2017 07:47 AM
Find all posts by this user Like Post Quote this message in a reply
BladeCraft
Apprentice
*

Posts: 42
Likes Given: 0
Likes Received: 0 in 0 posts
Joined: Feb 2013
Reputation: 2



Post: #3
RE: Sphere builds.. how are they looking these days?
That helps a lot but also makes me very nervous going that route lol... maybe one day but prob not today Smile

[Image: topsitesbanner4.gif]
04-11-2017 12:07 PM
Find all posts by this user Like Post Quote this message in a reply
darksun84
Sir Spamalot
****

Posts: 1,687
Likes Given: 245
Likes Received: 162 in 151 posts
Joined: Mar 2012
Reputation: 35



Post: #4
RE: Sphere builds.. how are they looking these days?
Welcome back Big Grin
04-11-2017 06:30 PM
Find all posts by this user Like Post Quote this message in a reply
escribano
Journeyman
*

Posts: 170
Likes Given: 16
Likes Received: 32 in 23 posts
Joined: Nov 2012
Reputation: 2

Dragon Shard

Post: #5
RE: Sphere builds.. how are they looking these days?
I share the same precaution about changing to new sphere like you... but i can tel: it's worth!!

UltimaPHP - OpenSource Ultima Online Server v0.1-pre-alpha under development, we need help!
04-12-2017 04:17 AM
Find all posts by this user Like Post Quote this message in a reply
BladeCraft
Apprentice
*

Posts: 42
Likes Given: 0
Likes Received: 0 in 0 posts
Joined: Feb 2013
Reputation: 2



Post: #6
RE: Sphere builds.. how are they looking these days?
Part of me loves the challenge of updating everything and staying current with all options but I am thinking it would be a full weekend job (aka 20+ hours and staying up til 3am) doing it. Maybe one day but not today. Very happy to hear the users of the new sphere builds are endorsing it though Smile

Hey darksun, thank you. hope everyone is doing well!

[Image: topsitesbanner4.gif]
04-19-2017 11:07 AM
Find all posts by this user Like Post Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)