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Flag archercanmove
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Coruja
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Posts: 843
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Post: #4
RE: Flag archercanmove
animations are not played when anim value is < 0, so I don't know if this will break something, but you can try set LOCAL.Anim=-1 on char @HitTry trigger
03-11-2019 08:05 AM
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Messages In This Thread
Flag archercanmove - Indiaret - 03-10-2019, 05:39 AM
RE: Flag archercanmove - Coruja - 03-10-2019, 07:04 AM
RE: Flag archercanmove - Indiaret - 03-10-2019, 08:56 PM
RE: Flag archercanmove - Coruja - 03-11-2019 08:05 AM

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