Rayvolution
Journeyman
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Aetharia
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RE: FEATURE AOS_damage 08
I *may* be wrong, and this *may* be doable with SENDPACKET, but I think it's a hardcoded function when it's activated. It's all done client side and basically just detects what damage the server told the client it did then generates the floating damage text.
So, if I understand correctly, the floating damage is 100% client-side, and can't really be controlled. It's just adding the floating text once it receives the normal packet that contains the data for how much damage you did.
If it can be controlled, I'd love to know how, because I'd like to look into making it possible for players to see other people's damages too.
An MMORPG based on the Ultima Online engine.
Completely Custom Map, GUI, AI, Combat, Skills, Crafts, Art, Music and so much more.
http://aetharia.com - Home of Ambition!
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09-10-2012 11:13 PM |
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