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Extra gold killings mobs
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RanXerox
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Post: #2
RE: Extra gold killings mobs
Look at the wiki page for @Kill http://wiki.sphere.torfo.org/index.php/@Kill ... There is no ACT reference explicitly set in that trigger. The reason it works for your GM, but not your players is coincidental.

Also, "saving" NEW in a LOCAL variable should not be necessary... however, failing to save OBJ, may cause you problems later since OBJ is a global reference. Why even use OBJ? My suggestion is to never use it.

Lastly, using RETURN 1 in @Kill prevents the killer from receiving credit for the kill... do you really want that?

Here is a simpler alternative:

Code:
[Events e_more_money]
ON=@kill
if (<SRC.isplayer>) && (<SRC.isevent.e_exp>)
   serv.newitem i_gold,{1000 2000},<SRC>
endif
(This post was last modified: 07-01-2013 03:07 AM by RanXerox.)
07-01-2013 02:58 AM
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Messages In This Thread
Extra gold killings mobs - Van Glan Bloom - 06-30-2013, 10:54 AM
RE: Extra gold killings mobs - RanXerox - 07-01-2013 02:58 AM
RE: Extra gold killings mobs - Mordaunt - 07-01-2013, 06:46 AM

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