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Error calling guards
Author Message
kn4tseb
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Posts: 392
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Joined: May 2014
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Post: #1
Error calling guards
every time a guard has a success hit i get the fallowing errors @ console... many many times.

18:17:DEBUG:__ thread (7116) __ | # | _____ function _____________ | ticks passed from previous function start ______
18:17:DEBUG:>> 7116 | 0 | CWorld::OnTick | +0
18:17:DEBUG:>> 7116 | 1 | CSector::OnTick | +0
18:17:DEBUG:>> 7116 | 2 | CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!)
18:17:DEBUG:>> 7116 | 3 | CChar::Skill_Done | +0
18:17:DEBUG:>> 7116 | 4 | CChar::Skill_Stage | +0
18:17:DEBUG:>> 7116 | 5 | CChar::Skill_Fighting | +0
18:17:DEBUG:>> 7116 | 6 | CChar::Fight_HitTry | +0
18:17:DEBUG:>> 7116 | 7 | CChar::Fight_Hit | +0
18:17:DEBUG:>> 7116 | 8 | CVarDefMap::Empty | +0
18:17:CRITICAL:Exception, in CChar::Tick() #1 "timer expired"
18:17:DEBUG:__ thread (7116) __ | # | _____ function _____________ | ticks passed from previous function start ______
18:17:DEBUG:>> 7116 | 0 | CWorld::OnTick | +0
18:17:DEBUG:>> 7116 | 1 | CSector::OnTick | +0
18:17:DEBUG:>> 7116 | 2 | CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!)
18:17:DEBUG:>> 7116 | 3 | CChar::Skill_Done | +0
18:17:DEBUG:>> 7116 | 4 | CChar::Skill_Stage | +0
18:17:DEBUG:>> 7116 | 5 | CChar::Skill_Fighting | +0
18:17:DEBUG:>> 7116 | 6 | CChar::Fight_HitTry | +0
18:17:DEBUG:>> 7116 | 7 | CChar::Fight_Hit | +0
18:17:DEBUG:>> 7116 | 8 | CVarDefMap::Empty | +0




ALSO GETTING THIS ERRORS WITH OTHER PLAYERS CONNECT:

0000 02 83 01 00 00 00 00 .......
20:11:DEBUG:__ thread (6428) __ | # | _____ function _____________ | ticks passed from previous function start ______
20:11:DEBUG:>> 6428 | 0 | NetworkManager::tick | +0
20:11:DEBUG:>> 6428 | 1 | NetworkThread::tick | +0
20:11:DEBUG:>> 6428 | 2 | NetworkInput::processInput | +0
20:11:DEBUG:>> 6428 | 3 | NetworkInput::processData | +0
20:11:DEBUG:>> 6428 | 4 | NetworkInput::processData | +0
20:11:DEBUG:>> 6428 | 5 | NetworkInput::processGameClientData | +0
20:11:DEBUG:>> 6428 | 6 | PacketMovementReq::onReceive | +0
20:11:DEBUG:>> 6428 | 7 | PacketMovementReq::doMovement | +0
20:11:DEBUG:>> 6428 | 8 | CClient::Event_Walking | +0
20:11:DEBUG:>> 6428 | 9 | CChar::UpdateMove | +0 <-- exception catch point (below is guessed and could be incorrect!)
20:11:DEBUG:>> 6428 | 10 | CClient::addCharMove | +0
20:11:DEBUG:>> 6428 | 11 | CClient::addCharMove | +0
20:11:DEBUG:>> 6428 | 12 | PacketCharacterMove::PacketCharacterMove | +0
20:11:DEBUG:>> 6428 | 13 | CChar::Noto_GetFlag | +0
20:11:DEBUG:>> 6428 | 14 | CChar::NotoSave_GetValue | +0
20:11:CRITICAL:Exception, in CChar::UpdateMove() #5 "AddcharMove"
20:11:DEBUG:__ thread (6428) __ | # | _____ function _____________ | ticks passed from previous function start ______
20:11:DEBUG:>> 6428 | 0 | NetworkManager::processAllInput | +0
20:11:DEBUG:>> 6428 | 1 | NetworkInput::processInput | +0
20:11:DEBUG:>> 6428 | 2 | NetworkInput::processData | +0
20:11:DEBUG:>> 6428 | 3 | NetworkInput::processData | +0
20:11:DEBUG:>> 6428 | 4 | NetworkInput::processGameClientData | +0
20:11:DEBUG:>> 6428 | 5 | PacketMovementReq::onReceive | +0
20:11:DEBUG:>> 6428 | 6 | PacketMovementReq::doMovement | +0
20:11:DEBUG:>> 6428 | 7 | CClient::Event_Walking | +0
20:11:DEBUG:>> 6428 | 8 | CChar::UpdateMove | +0 <-- exception catch point (below is guessed and could be incorrect!)
20:11:DEBUG:>> 6428 | 9 | CClient::addCharMove | +0
20:11:DEBUG:>> 6428 | 10 | CClient::addCharMove | +0
20:11:DEBUG:>> 6428 | 11 | PacketCharacterMove::PacketCharacterMove | +0
20:11:DEBUG:>> 6428 | 12 | CChar::Noto_GetFlag | +0
20:11:DEBUG:>> 6428 | 13 | CChar::NotoSave_GetValue | +0
20:11:DEBUG:__ thread (6428) __ | # | _____ function _____________ | ticks passed from previous function start ______
20:11:DEBUG:>> 6428 | 0 | NetworkManager::tick | +0
20:11:DEBUG:>> 6428 | 1 | NetworkThread::tick | +0
20:11:DEBUG:>> 6428 | 2 | NetworkInput::processInput | +0
20:11:DEBUG:>> 6428 | 3 | NetworkInput::processData | +0
20:11:DEBUG:>> 6428 | 4 | NetworkInput::processData | +0
20:11:DEBUG:>> 6428 | 5 | NetworkInput::processGameClientData | +0 <-- exception catch point (below is guessed and could be incorrect!)
20:11:DEBUG:>> 6428 | 6 | PacketMovementReq::onReceive | +0
20:11:DEBUG:>> 6428 | 7 | PacketMovementReq::doMovement | +0
20:11:DEBUG:>> 6428 | 8 | CClient::Event_Walking | +0
20:11:DEBUG:>> 6428 | 9 | CChar::UpdateMode | +0
20:11:DEBUG:>> 6428 | 10 | CClient::addCharMove | +0
20:11:D20:11:DEBUG:>> 6428 | 5 | NetworkInput::processGameClientData | +0 <-- exception catch point (below is guessed and could be incorrect!)
20:11:DEBUG:>> 6428 | 6 | PacketMovementReq::onReceive | +0
20:11:D20:11:DEBUG:>> 6428 | 9 | CChar::UpdateMode | +0
20:11:DEBUG:>> 6428 | 10 | CClient::addCharMove | +0
20:11:DEBUG:>> 6428 | 11 | CClient::addCharMove | +0
20:11:DEBUG:>> 6428 | 12 | PacketCharacterMove::PacketCharacterMove | +0
20:11:DEBUG:>> 6428 | 13 | CChar::Noto_GetFlag | +0
20:11:DEBUG:>> 6428 | 14 | CChar::NotoSave_GetValue | +0
20:11:CRITICAL:Exception, in SUB: NetworkInput::Message::ProcessMessage()
20:11:DEBUG:a:Parsing Packet len=7 id=0x02 [2014/05/11 20:11:12]
0 1 2 3 4 5 6 7 8 9 A B C D E F
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
0000 02 82 00 00 00 00 00 .......
20:11:a:'Decode' commands 'tele'=1
20:11:DEBUG:__ thread (6428) __ | # | _____ function _____________ | ticks passed from previous function start ______
20:11:DEBUG:>> 6428 | 0 | NetworkManager::processAllInput | +0
20:11:DEBUG:>> 6428 | 1 | NetworkInput::processInput | +0
20:11:DEBUG:>> 6428 | 2 | NetworkInput::processData | +0
20:11:DEBUG:>> 6428 | 3 | NetworkInput::processData | +0
20:11:DEBUG:>> 6428 | 4 | NetworkInput::processGameClientData | +0
20:11:DEBUG:>> 6428 | 5 | PacketTarget::onReceive | +0
20:11:DEBUG:>> 6428 | 6 | CClient::Event_Target | +0
20:11:DEBUG:>> 6428 | 7 | CClient::OnTarg_Skill_Magery | +0
20:11:DEBUG:>> 6428 | 8 | CChar::Skill_Start | +0
20:11:DEBUG:>> 6428 | 9 | CChar::Skill_Stage | +0
20:11:DEBUG:>> 6428 | 10 | CChar::Skill_Magery | +0
20:11:DEBUG:>> 6428 | 11 | CChar::Spell_CastStart | +0
20:11:DEBUG:>> 6428 | 12 | CChar::Spell_TargCheck | +0
20:11:DEBUG:>> 6428 | 13 | CChar::Spell_TargCheck_Face | +0
20:11:DEBUG:>> 6428 | 14 | CChar::UpdateDir | +0
20:11:DEBUG:>> 6428 | 15 | CChar::UpdateDir | +0
20:11:DEBUG:>> 6428 | 16 | CChar::UpdateMove | +0 <-- exception catch point (below is guessed and could be incorrect!)
20:11:DEBUG:>> 6428 | 17 | CClient::addCharMove | +0
20:11:DEBUG:>> 6428 | 18 | CClient::addCharMove | +0
20:11:DEBUG:>> 6428 | 19 | PacketCharacterMove::PacketCharacterMove | +0
20:11:DEBUG:>> 6428 | 20 | CChar::Noto_GetFlag | +0
20:11:DEBUG:>> 6428 | 21 | CChar::NotoSave_GetValue | +0
20:11:CRITICAL:Exception, in CChar::UpdateMove() #8 "AddcharMove"
20:11:DEBUG:__ thread (6428) __ | # | _____ function _____________ | ticks passed from previous function start ______
20:11:DEBUG:>> 6428 | 0 | CWorld::OnTick | +0
20:11:DEBUG:>> 6428 | 1 | CSector::OnTick | +0
20:11:DEBUG:>> 6428 | 2 | CChar::OnTick | +0
20:11:DEBUG:>> 6428 | 3 | CChar::Skill_Done | +0
20:11:DEBUG:>> 6428 | 4 | CChar::Skill_Stage | +0
20:11:DEBUG:>> 6428 | 5 | CChar::Skill_Magery | +0
20:11:DEBUG:>> 6428 | 6 | CChar::Spell_CastDone | +0
20:11:DEBUG:>> 6428 | 7 | CChar::Spell_Teleport | +0
20:11:DEBUG:>> 6428 | 8 | CChar::UpdateMove | +0 <-- exception catch point (below is guessed and could be incorrect!)
20:11:DEBUG:>> 6428 | 9 | CClient::addCharMove | +0
20:11:DEBUG:>> 6428 | 10 | CClient::addCharMove | +0
20:11:DEBUG:>> 6428 | 11 | PacketCharacterMove::PacketCharacterMove | +0
20:11:DEBUG:>> 6428 | 12 | CChar::Noto_GetFlag | +0
20:11:DEBUG:>> 6428 | 13 | CChar::NotoSave_GetValue | +0
20:11:CRITICAL:Exception, in CChar::UpdateMove() #8 "AddcharMove"
20:11:DEBUG:__ thread (6428) __ | # | _____ function _____________ | ticks passed from previous function start ______
20:11:DEBUG:>> 6428 | 0 | NetworkManager::processAllInput | +0
20:11:DEBUG:>> 6428 | 1 | NetworkInput::processInput | +0
20:11:DEBUG:>> 6428 | 2 | NetworkInput::processData | +0
20:11:DEBUG:>> 6428 | 3 | NetworkInput::processData | +0
20:11:DEBUG:>> 6428 | 4 | NetworkInput::processGameClientData | +0 <-- exception catch point (below is guessed and could be incorrect!)
20:11:DEBUG:>> 6428 | 5 | PacketMovementReq::onReceive | +0
20:11:DEBUG:>> 6428 | 6 | PacketMovementReq::doMovement | +0
20:11:DEBUG:>> 6428 | 7 | CClient::Event_Walking | +0
20:11:DEBUG:>> 6428 | 8 | CChar::UpdateMode | +0
20:11:DEBUG:>> 6428 | 9 | CClient::addCharMove | +0
20:11:DEBUG:>> 6428 | 10 | CClient::addCharMove | +0
20:11:DEBUG:>> 6428 | 11 | PacketCharacterMove::PacketCharacterMove | +0
20:11:DEBUG:>> 6428 | 12 | CChar::Noto_GetFlag | +0
20:11:DEBUG:EBUG:>> 6428 | 7 | PacketMovementReq::doMovement >> 6428 | 13 | CChar::NotoSave_GetValue | +0
| +0
20:11:20:11:DEBCRITICAL:UG:>> 6428 | 8 | CClient::Event_Walking Exception, in SUB: NetworkInput::Message::ProcessMessage()
| +0
20:11:EBUG:>DEBUG:> 6428 | 11 | CClient::addCharMove | +0
20:11:DEBUG:>> 6428 | 12 | PacketCharacterMove::PacketCharacterMove | +0
20:11:DEBUG:>> 6428 | 13 | CChar::Noto_GetFlag | +0
20:11:DEBa:Parsing Packet len=7 id=0x02 [2014/05/11 20:11:18]
0 1 2 3 4 5 6 7 8 9 A B C D E F
(This post was last modified: 05-12-2014 09:13 AM by kn4tseb.)
05-12-2014 07:20 AM
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