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Debug CChar::Skill_Tracking
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Satvet
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Post: #1
Debug CChar::Skill_Tracking
[Image: BrdnWj.png]
Code:
21:24:DEBUG:__ thread (4056) __ |  # | _____________ function _____________ | __ ticks passed from previous function start __
21:24:DEBUG:>>         4056     |  0 |                       CWorld::OnTick | +0
21:24:DEBUG:>>         4056     |  1 |                      CSector::OnTick | +16
21:24:DEBUG:>>         4056     |  2 |                        CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!)
21:24:DEBUG:>>         4056     |  3 |                    CChar::Skill_Done | +0
21:24:DEBUG:>>         4056     |  4 |                   CChar::Skill_Stage | +0
21:24:DEBUG:>>         4056     |  5 |                CChar::Skill_Tracking | +0
21:24:DEBUG:>>         4056     |  6 |                CChar::Skill_Tracking | +0
21:24:DEBUG:>>         4056     |  7 |                   CVarDefMap::GetKey | +0
21:24:CRITICAL:"Access Violation" (0x69ca0d51), in CChar::Tick() #2 "timer expired"
04-27-2017 04:31 AM
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massis87
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D&W 8thAge

Post: #2
RE: Debug CChar::Skill_Tracking
all the times or sometimes?

There are worse ways to understand the sense of the word: no. Ranting
04-28-2017 11:51 PM
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Satvet
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Post: #3
RE: Debug CChar::Skill_Tracking
when it starts to use the tracking ability.
04-29-2017 02:32 AM
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massis87
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D&W 8thAge

Post: #4
RE: Debug CChar::Skill_Tracking
do u have a fresh 56d build?

There are worse ways to understand the sense of the word: no. Ranting
05-01-2017 03:23 PM
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Coruja
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Dimension Shard

Post: #5
RE: Debug CChar::Skill_Tracking
you changed something on Tracking skill code? I tried here on an empty server using latest 56d build + latest script pack and it's working fine
05-01-2017 04:41 PM
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Satvet
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Post: #6
RE: Debug CChar::Skill_Tracking
thanks for your interest. i'm sorry, it's my fault.

the cause of this problem, it's my fault;
Quote:smooth construction:
[sphere_msgs.scp]
tracking_result_* "%s is %s"

Quote:i'm sorry my fault:
[sphere_msgs.scp]
tracking_result_* "%s is %s %s"

Another element.
Quote:TDATA3=i_arrow
TDATA4=i_arrow_x

i thought was not working.
skill archery ability think it is corrupt i'm.
then i realized.

Quote:FLAGS=SKF_FIGHT|SKF_RANGED (i closing it off for an try.)

i opened it after and 'AMMOTYPE' & 'AMMOANIM' i added.
[ITEMDEF Protection_Angel_Bow_2]
DEFNAME=Protection_Angel_Bow_2
ID=i_elven_composite_longbow
NAME=Protection Angel Bow
DAM={17 21}
SPEED=45
WEIGHT=1
REQSTr=250
RANGE=2,10
AMMOTYPE=i_arrow
AMMOANIM=I_FX_ENERGY_RAY

Archery 'AMMOANIM' and my tracking talents are working Smile
Hope this helps if the archery effect like me is experiencing the problem.
(This post was last modified: 05-03-2017 05:49 AM by Satvet.)
05-03-2017 05:20 AM
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