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Private/Town Gates
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Ultima One
Journeyman
Posts: 238
Likes Given: 7
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Joined: Jan 2013
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Ultima One
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Private/Town Gates
Time to share some scripts we use frequently on TUP. Some may be in need of updating.
This script is for 'private' gates. We use them for player towns, but use them as you wish.
These should only be used as Entrance gates so that people can freely exit the area/town (unless u want to lock them in an area or use them in events)
GM clicking the gate will be asked to set the 'Mayor', target the guy you want to be able to add and remove permissions to the gate.
The Mayor (account) can then dclick the gate, and use a menu to Add/Remove players to the gate. Only these players can pass the gates.
Code:
[ITEMDEF i_town_gate]
id=i_moongate_blue
name=Guild Town Entrance
ON=@DClick
IF (<LINK> == 04fffffff)
SRC.NEWITEM i_pouch
SRC.ACT.ATTR = attr_invis | attr_move_never
SRC.ACT.P = <P>
SRC.ACT.Z = <eval (<Z> + 22)>
SRC.ACT.COLOR = 039b
SRC.ACT.TIMER = -1
SRC.ACT.NAME = group of friends
SRC.ACT.LINK = <LINK.UID>
LINK = <SRC.ACT.UID>
ENDIF
IF (<SRC.ISGM>)
SRC.SYSMESSAGE @07a3 Choose who you wish to make Town Mayor
TARGETF f_set_mayor <UID>
return 1
ELSEIF (STRCMP(<SRC.ACCOUNT>,<UID.<TAG.MAYOR>.ACCOUNT>) == 0)
FOR 0 80
town_init_friend <EVAL <LOCAL._FOR>>
ENDFOR
HTMLDIALOG d_town_gates
return 1
ENDIF
ON=@Step
IF (STRCMP(<SRC.ACCOUNT>,<UID.<TAG.MAYOR>.ACCOUNT>) == 0)
RETURN 0
ENDIF
FOR 0 80
IF (<SRC.UID> == <UID.<LINK>.findcont(<LOCAL._FOR>).more2>)
RETURN 0
ENDIF
ENDFOR
RETURN 1
[ITEMDEF i_town_trust]
ID = i_scroll_blank
NAME = town trust
TYPE = t_script
LAYER = 0
ON = @Click
MESSAGE <NAME>
return 1
[FUNCTION f_set_mayor]
UID.<ARGS>.TAG.MAYOR = <ARGO.UID>
SRC.NEWITEM i_town_trust
SRC.ACT.NAME = <ARGO.NAME>
SRC.ACT.MORE2 = <ARGO.UID>
SRC.ACT.CONT = <UID.<ARGS>.LINK>
SRC.SYSMESSAGE @07a3 <ARGO.NAME> set as Town Mayor
ARGO.SYSMESSAGE @07a3 You are now this towns Mayor
[FUNCTION f_set_member]
IF (<ARGO.ISPLAYER>)
SRC.NEWITEM i_town_trust
SRC.ACT.NAME = <ARGO.NAME>
SRC.ACT.MORE2 = <ARGO.UID>
SRC.ACT.CONT = <UID.<ARGS>.LINK>
SRC.SYSMESSAGE @07a3 <ARGO.NAME> added as member
ARGO.SYSMESSAGE @07a3 You have been added to the town gate
ELSE
SRC.SYSMESSAGE @07a3 <ARGO.NAME> does not look very much like it wants to use the gate..
ENDIF
[DIALOG d_town_gates]
100,60
gumppic 0 0 <eval 0ce> // left
gumppic 0 44 <eval 0ca>
gumppic 0 360 <eval 0cc>
gumppic 471 0 <eval 0cf> // right
gumppic 471 44 <eval 0cb>
gumppic 471 360 <eval 0cd>
gumppic 44 0 <eval 0c9> // middle
gumppic 44 44 <eval 0a2c>
gumppic 44 360 <eval 0e9>
gumppic 350 0 <eval 0cf> // left 2
gumppic 350 44 <eval 0cb>
gumppic 350 360 <eval 0cd>
resizepic 48 25 5100 299 25 // title background
button 415 50 <eval 015a9> <eval 015aa> 0 1 // status
button 415 130 <eval 015a9> <eval 015aa> 0 2 // status
button 415 210 <eval 015a9> <eval 015aa> 0 3 // status
button 415 290 <eval 015a9> <eval 015aa> 0 4 // status
PAGE 1
gumppic 0 360 <eval 0cc>
gumppic 471 360 <eval 0cd>
gumppic 44 360 <eval 0e9>
gumppic 350 360 <eval 0cd>
dtext 160 27 0 MEMBERS
text <VAR.FRIENDS.0.TEXT>
button <VAR.FRIENDS.0.BT1>
text <VAR.FRIENDS.1.TEXT>
button <VAR.FRIENDS.1.BT1>
text <VAR.FRIENDS.2.TEXT>
button <VAR.FRIENDS.2.BT1>
text <VAR.FRIENDS.3.TEXT>
button <VAR.FRIENDS.3.BT1>
text <VAR.FRIENDS.4.TEXT>
button <VAR.FRIENDS.4.BT1>
text <VAR.FRIENDS.5.TEXT>
button <VAR.FRIENDS.5.BT1>
text <VAR.FRIENDS.6.TEXT>
button <VAR.FRIENDS.6.BT1>
text <VAR.FRIENDS.7.TEXT>
button <VAR.FRIENDS.7.BT1>
text <VAR.FRIENDS.8.TEXT>
button <VAR.FRIENDS.8.BT1>
text <VAR.FRIENDS.9.TEXT>
button <VAR.FRIENDS.9.BT1>
text <VAR.FRIENDS.10.TEXT>
button <VAR.FRIENDS.10.BT1>
text <VAR.FRIENDS.11.TEXT>
button <VAR.FRIENDS.11.BT1>
text <VAR.FRIENDS.12.TEXT>
button <VAR.FRIENDS.12.BT1>
text <VAR.FRIENDS.13.TEXT>
button <VAR.FRIENDS.13.BT1>
text <VAR.FRIENDS.14.TEXT>
button <VAR.FRIENDS.14.BT1>
text <VAR.FRIENDS.15.TEXT>
button <VAR.FRIENDS.15.BT1>
text <VAR.FRIENDS.16.TEXT>
button <VAR.FRIENDS.16.BT1>
text <VAR.FRIENDS.17.TEXT>
button <VAR.FRIENDS.17.BT1>
text <VAR.FRIENDS.18.TEXT>
button <VAR.FRIENDS.18.BT1>
text <VAR.FRIENDS.19.TEXT>
button <VAR.FRIENDS.19.BT1>
button 290 60 <eval 015bd> <eval 015be> 1 0 999
dtext 260 120 0 Add trusted person
dtext 270 135 0 to the town.
PAGE 2
gumppic 0 360 <eval 0cc>
gumppic 471 360 <eval 0cd>
gumppic 44 360 <eval 0e9>
gumppic 350 360 <eval 0cd>
dtext 160 27 0 MEMBERS
text <VAR.FRIENDS.20.TEXT>
button <VAR.FRIENDS.20.BT1>
text <VAR.FRIENDS.21.TEXT>
button <VAR.FRIENDS.21.BT1>
text <VAR.FRIENDS.22.TEXT>
button <VAR.FRIENDS.22.BT1>
text <VAR.FRIENDS.23.TEXT>
button <VAR.FRIENDS.23.BT1>
text <VAR.FRIENDS.24.TEXT>
button <VAR.FRIENDS.24.BT1>
text <VAR.FRIENDS.25.TEXT>
button <VAR.FRIENDS.25.BT1>
text <VAR.FRIENDS.26.TEXT>
button <VAR.FRIENDS.26.BT1>
text <VAR.FRIENDS.27.TEXT>
button <VAR.FRIENDS.27.BT1>
text <VAR.FRIENDS.28.TEXT>
button <VAR.FRIENDS.28.BT1>
text <VAR.FRIENDS.29.TEXT>
button <VAR.FRIENDS.29.BT1>
text <VAR.FRIENDS.30.TEXT>
button <VAR.FRIENDS.30.BT1>
text <VAR.FRIENDS.31.TEXT>
button <VAR.FRIENDS.31.BT1>
text <VAR.FRIENDS.32.TEXT>
button <VAR.FRIENDS.32.BT1>
text <VAR.FRIENDS.33.TEXT>
button <VAR.FRIENDS.33.BT1>
text <VAR.FRIENDS.34.TEXT>
button <VAR.FRIENDS.34.BT1>
text <VAR.FRIENDS.35.TEXT>
button <VAR.FRIENDS.35.BT1>
text <VAR.FRIENDS.36.TEXT>
button <VAR.FRIENDS.36.BT1>
text <VAR.FRIENDS.37.TEXT>
button <VAR.FRIENDS.37.BT1>
text <VAR.FRIENDS.38.TEXT>
button <VAR.FRIENDS.38.BT1>
text <VAR.FRIENDS.39.TEXT>
button <VAR.FRIENDS.39.BT1>
button 290 60 <eval 015bd> <eval 015be> 1 0 999
dtext 260 120 0 Add trusted person
dtext 270 135 0 to the town.
PAGE 3
gumppic 0 360 <eval 0cc>
gumppic 471 360 <eval 0cd>
gumppic 44 360 <eval 0e9>
gumppic 350 360 <eval 0cd>
dtext 160 27 0 MEMBERS
text <VAR.FRIENDS.40.TEXT>
button <VAR.FRIENDS.40.BT1>
text <VAR.FRIENDS.41.TEXT>
button <VAR.FRIENDS.41.BT1>
text <VAR.FRIENDS.42.TEXT>
button <VAR.FRIENDS.42.BT1>
text <VAR.FRIENDS.43.TEXT>
button <VAR.FRIENDS.43.BT1>
text <VAR.FRIENDS.44.TEXT>
button <VAR.FRIENDS.44.BT1>
text <VAR.FRIENDS.45.TEXT>
button <VAR.FRIENDS.45.BT1>
text <VAR.FRIENDS.46.TEXT>
button <VAR.FRIENDS.46.BT1>
text <VAR.FRIENDS.47.TEXT>
button <VAR.FRIENDS.47.BT1>
text <VAR.FRIENDS.48.TEXT>
button <VAR.FRIENDS.48.BT1>
text <VAR.FRIENDS.49.TEXT>
button <VAR.FRIENDS.49.BT1>
text <VAR.FRIENDS.50.TEXT>
button <VAR.FRIENDS.50.BT1>
text <VAR.FRIENDS.51.TEXT>
button <VAR.FRIENDS.51.BT1>
text <VAR.FRIENDS.52.TEXT>
button <VAR.FRIENDS.52.BT1>
text <VAR.FRIENDS.53.TEXT>
button <VAR.FRIENDS.53.BT1>
text <VAR.FRIENDS.54.TEXT>
button <VAR.FRIENDS.54.BT1>
text <VAR.FRIENDS.55.TEXT>
button <VAR.FRIENDS.55.BT1>
text <VAR.FRIENDS.56.TEXT>
button <VAR.FRIENDS.56.BT1>
text <VAR.FRIENDS.57.TEXT>
button <VAR.FRIENDS.57.BT1>
text <VAR.FRIENDS.58.TEXT>
button <VAR.FRIENDS.58.BT1>
text <VAR.FRIENDS.59.TEXT>
button <VAR.FRIENDS.59.BT1>
button 290 60 <eval 015bd> <eval 015be> 1 0 999
dtext 260 120 0 Add trusted person
dtext 270 135 0 to the town.
PAGE 4
gumppic 0 360 <eval 0cc>
gumppic 471 360 <eval 0cd>
gumppic 44 360 <eval 0e9>
gumppic 350 360 <eval 0cd>
dtext 160 27 0 MEMBERS
text <VAR.FRIENDS.60.TEXT>
button <VAR.FRIENDS.60.BT1>
text <VAR.FRIENDS.61.TEXT>
button <VAR.FRIENDS.61.BT1>
text <VAR.FRIENDS.62.TEXT>
button <VAR.FRIENDS.62.BT1>
text <VAR.FRIENDS.63.TEXT>
button <VAR.FRIENDS.63.BT1>
text <VAR.FRIENDS.64.TEXT>
button <VAR.FRIENDS.64.BT1>
text <VAR.FRIENDS.65.TEXT>
button <VAR.FRIENDS.65.BT1>
text <VAR.FRIENDS.66.TEXT>
button <VAR.FRIENDS.66.BT1>
text <VAR.FRIENDS.67.TEXT>
button <VAR.FRIENDS.67.BT1>
text <VAR.FRIENDS.68.TEXT>
button <VAR.FRIENDS.68.BT1>
text <VAR.FRIENDS.69.TEXT>
button <VAR.FRIENDS.69.BT1>
text <VAR.FRIENDS.70.TEXT>
button <VAR.FRIENDS.70.BT1>
text <VAR.FRIENDS.71.TEXT>
button <VAR.FRIENDS.71.BT1>
text <VAR.FRIENDS.72.TEXT>
button <VAR.FRIENDS.72.BT1>
text <VAR.FRIENDS.73.TEXT>
button <VAR.FRIENDS.73.BT1>
text <VAR.FRIENDS.74.TEXT>
button <VAR.FRIENDS.74.BT1>
text <VAR.FRIENDS.75.TEXT>
button <VAR.FRIENDS.75.BT1>
text <VAR.FRIENDS.76.TEXT>
button <VAR.FRIENDS.76.BT1>
text <VAR.FRIENDS.77.TEXT>
button <VAR.FRIENDS.77.BT1>
text <VAR.FRIENDS.78.TEXT>
button <VAR.FRIENDS.78.BT1>
text <VAR.FRIENDS.79.TEXT>
button <VAR.FRIENDS.79.BT1>
text <VAR.FRIENDS.80.TEXT>
button <VAR.FRIENDS.80.BT1>
button 290 60 <eval 015bd> <eval 015be> 1 0 999
dtext 260 120 0 Add trusted person
dtext 270 135 0 to the town.
[DIALOG d_town_gates TEXT]
<UID.<LINK>.findcont(0).NAME>
<UID.<LINK>.findcont(1).NAME>
<UID.<LINK>.findcont(2).NAME>
<UID.<LINK>.findcont(3).NAME>
<UID.<LINK>.findcont(4).NAME>
<UID.<LINK>.findcont(6).NAME>
<UID.<LINK>.findcont(7).NAME>
<UID.<LINK>.findcont(8).NAME>
<UID.<LINK>.findcont(9).NAME>
<UID.<LINK>.findcont(10).NAME>
<UID.<LINK>.findcont(11).NAME>
<UID.<LINK>.findcont(12).NAME>
<UID.<LINK>.findcont(13).NAME>
<UID.<LINK>.findcont(14).NAME>
<UID.<LINK>.findcont(15).NAME>
<UID.<LINK>.findcont(16).NAME>
<UID.<LINK>.findcont(17).NAME>
<UID.<LINK>.findcont(18).NAME>
<UID.<LINK>.findcont(19).NAME>
<UID.<LINK>.findcont(20).NAME>
<UID.<LINK>.findcont(21).NAME>
<UID.<LINK>.findcont(22).NAME>
<UID.<LINK>.findcont(23).NAME>
<UID.<LINK>.findcont(24).NAME>
<UID.<LINK>.findcont(25).NAME>
<UID.<LINK>.findcont(26).NAME>
<UID.<LINK>.findcont(27).NAME>
<UID.<LINK>.findcont(28).NAME>
<UID.<LINK>.findcont(29).NAME>
<UID.<LINK>.findcont(30).NAME>
<UID.<LINK>.findcont(31).NAME>
<UID.<LINK>.findcont(32).NAME>
<UID.<LINK>.findcont(33).NAME>
<UID.<LINK>.findcont(34).NAME>
<UID.<LINK>.findcont(35).NAME>
<UID.<LINK>.findcont(36).NAME>
<UID.<LINK>.findcont(37).NAME>
<UID.<LINK>.findcont(38).NAME>
<UID.<LINK>.findcont(39).NAME>
<UID.<LINK>.findcont(40).NAME>
<UID.<LINK>.findcont(41).NAME>
<UID.<LINK>.findcont(42).NAME>
<UID.<LINK>.findcont(43).NAME>
<UID.<LINK>.findcont(44).NAME>
<UID.<LINK>.findcont(45).NAME>
<UID.<LINK>.findcont(46).NAME>
<UID.<LINK>.findcont(47).NAME>
<UID.<LINK>.findcont(48).NAME>
<UID.<LINK>.findcont(49).NAME>
<UID.<LINK>.findcont(50).NAME>
<UID.<LINK>.findcont(51).NAME>
<UID.<LINK>.findcont(52).NAME>
<UID.<LINK>.findcont(53).NAME>
<UID.<LINK>.findcont(54).NAME>
<UID.<LINK>.findcont(55).NAME>
<UID.<LINK>.findcont(56).NAME>
<UID.<LINK>.findcont(57).NAME>
<UID.<LINK>.findcont(58).NAME>
<UID.<LINK>.findcont(59).NAME>
<UID.<LINK>.findcont(60).NAME>
<UID.<LINK>.findcont(61).NAME>
<UID.<LINK>.findcont(62).NAME>
<UID.<LINK>.findcont(63).NAME>
<UID.<LINK>.findcont(64).NAME>
<UID.<LINK>.findcont(65).NAME>
<UID.<LINK>.findcont(66).NAME>
<UID.<LINK>.findcont(67).NAME>
<UID.<LINK>.findcont(68).NAME>
<UID.<LINK>.findcont(69).NAME>
<UID.<LINK>.findcont(70).NAME>
<UID.<LINK>.findcont(71).NAME>
<UID.<LINK>.findcont(72).NAME>
<UID.<LINK>.findcont(73).NAME>
<UID.<LINK>.findcont(74).NAME>
<UID.<LINK>.findcont(75).NAME>
<UID.<LINK>.findcont(76).NAME>
<UID.<LINK>.findcont(77).NAME>
<UID.<LINK>.findcont(78).NAME>
<UID.<LINK>.findcont(79).NAME>
<UID.<LINK>.findcont(80).NAME>
[DIALOG d_town_gates BUTTON]
ONBUTTON = 999
SRC.SYSMESSAGE @07a3 Choose who you wish to add to the town
TARGETF f_set_member <UID>
return 1
ONBUTTON = 10 110
SRC.ACT = <UID.<LINK>.findcont(<args>)>
SRC.SYSMESSAGE @07a3 <SRC.ACT.NAME> has been removed.
SRC.ACT.REMOVE
return 1
[FUNCTION town_init_friend]
if ( <UID.<LINK>.findcont(<args>).uid> == 0 )
TRY VAR.FRIENDS.<args>.TEXT = 300 80 0 59 // out of screen
TRY VAR.FRIENDS.<args>.BT1 = 300 80 <eval 0d8> <eval 0d8> 0 3 0
return 0
endif
if (<argn>>=20)
TRY VAR.FRIENDS.<args>.BT1 = 40 <eval (53+((<args>+-20)*16))> <eval 0146f> <eval 0d7> 1 3 <eval (60+<args>)>
TRY VAR.FRIENDS.<args>.TEXT = 95 <eval (50+((<args>+-20)*16))> 0 <eval <args>>
else
TRY VAR.FRIENDS.<args>.BT1 = 40 <eval (53+(<args>*16))> <eval 0146f> <eval 0d7> 1 3 <eval (60+<args>)>
TRY VAR.FRIENDS.<args>.TEXT = 95 <eval (50+(<args>*16))> 0 <eval <args>>
endif
[EOF]
ULTIMA ONE
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(This post was last modified: 05-16-2013 01:29 AM by Ultima One.)
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05-16-2013 01:29 AM |
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