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Damage based on objetive AR
Author Message
Coruja
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Dimension Shard

Post: #4
RE: Damage based on objetive AR
honestly I think it will be better use a single formula to all damage x armor values instead split the values into IF "ranges"

eg: the weapon damage is always 50 but this value will be lowered by target armor (which could be any value)
Code:
SRC.DAMAGE <eval 50*<SRC.ARMOR>/100> dam_fixed

result:
if weapon damage is 50 and target armor is 65, the final damage will be 50*65/100 = 32
02-17-2017 04:11 AM
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Messages In This Thread
Damage based on objetive AR - Snaigel - 02-16-2017, 07:55 AM
RE: Damage based on objetive AR - Artyk - 02-16-2017, 08:52 PM
RE: Damage based on objetive AR - Coruja - 02-17-2017 04:11 AM
RE: Damage based on objetive AR - Snaigel - 02-17-2017, 07:58 AM
RE: Damage based on objetive AR - Coruja - 02-18-2017, 01:47 AM
RE: Damage based on objetive AR - Snaigel - 02-18-2017, 04:44 AM
RE: Damage based on objetive AR - Coruja - 02-18-2017, 05:47 AM
RE: Damage based on objetive AR - Snaigel - 02-18-2017, 06:28 AM
RE: Damage based on objetive AR - Artyk - 02-19-2017, 03:16 AM
RE: Damage based on objetive AR - Snaigel - 02-19-2017, 09:29 AM
RE: Damage based on objetive AR - Coruja - 02-19-2017, 01:23 PM
RE: Damage based on objetive AR - Snaigel - 02-20-2017, 07:31 AM
RE: Damage based on objetive AR - Coruja - 02-20-2017, 12:51 PM

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