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Custom spells and rune_item
Author Message
Khaos
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Post: #5
RE: Custom spells and rune_item
Now sure if Layer property is RW off the top of my head. You might just have to change the base script or replicate it and do your own layer in the main definition.

Code:
[itemdef i_rune_new_invis]
id=i_rune_invisibility
type=t_eq_object
layer=layer_special

category=Magic
subsection=Runes: New Runes
description=Invisibility Rune (New)

Let me know what is going on. If I am wrong and layer is indeed changeable in game (I don't think it is), it could be the spell code is forcing a layer change (I doubt it though).
02-19-2016 12:27 PM
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Messages In This Thread
Custom spells and rune_item - karma - 01-23-2016, 06:19 AM
RE: Custom spells and rune_item - Kanibal - 01-23-2016, 06:32 AM
RE: Custom spells and rune_item - karma - 01-23-2016, 07:41 AM
RE: Custom spells and rune_item - karma - 01-23-2016, 06:25 PM
RE: Custom spells and rune_item - Khaos - 02-19-2016 12:27 PM
RE: Custom spells and rune_item - karma - 02-19-2016, 06:49 PM
RE: Custom spells and rune_item - Khaos - 02-19-2016, 07:53 PM

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