Baeguth 
Apprentice

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RE: Custom Armor Rating Calculation?
(08-11-2017 10:11 PM)darksun84 Wrote: If you are using the old armour system (that means COMBAT_AOS_ELEMENTAL engine disabled) then yes, you will have to tweak the armour values until you get the desired results.
By the way, take note that when using the old armour system the damage will be not reduced by a percentage, instead it will be reduced by a flat amount, the percentage is just used for contributing to the total AR of a character.
Code:
First the value ArmorMax is calculated:
ArmorMax = AR * Random(7,35) / 100
Then the value ArmorMin is calculated by halving ArmorMax
ArmorMin = ArmorMax / 2
the flat amount reduction is calculated by using both ArmorMax and ArmorMin:
Reduction = Random(ArmorMin, (ArmorMax - ArmorMin + 1 )
If the damage is magical, reduction will be halved by 2.
Finally subtract the reduction from the damage.
By doing some test its seems that:
With an AR of 100, you will reduce the amount of damage by a minimum of 3 and a maximum of 19.
With an AR of 10, you will reduce the amount of damage by a minimum of 0 ( no damage reduction) and a maximum of 3.
With an AR of 50, you will reduce the amounf of damage by a minimum of 1 and a maximum of 9
mmhh I dont like it at all.
I think I will override it...
To me having 100 ar and being able to reduce the damage of a maximun of 19 is too little!
thank you as always!
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| 08-11-2017 11:00 PM |
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