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Gil Amarth
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Post: #1
Cursor yellow highlight
I have checked that if you set ATTR = attr_move_never, and then turn off .GM, all the items you see... are like statics.
When you move the cursor over them, there is no yellow highlight like other items who donĀ“t have any ATTR set. But of course, they are dynamics objects who olny seems statics.

However, there is a few items who you can highlight and try to move, even with the "attr_move_never" set. And of course the sphere thows a: "You can not pick up that up." When you try to move it.

Is this client sided with only a few items? Or is it a property who can be set?
Answer found in RunUO forums.

If someone are interested. You have to set the weight to 255, editing Tiledata.mul Smile
(This post was last modified: 06-07-2012 10:35 PM by Gil Amarth.)
06-07-2012 10:02 PM
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darksun84
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Post: #2
RE: Cursor yellow highlight
What are those items Big Grin ?
06-07-2012 11:27 PM
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Gil Amarth
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Post: #3
RE: Cursor yellow highlight
Some crops, like linen, cabbage, wheat sprouts... and a lot more.

If they are not highlight, then I can use @Click over them. But if they are highlighted, not due tooltips. So, it was important to me. xD
(This post was last modified: 06-08-2012 12:08 AM by Gil Amarth.)
06-08-2012 12:08 AM
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Mulambo
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Post: #4
RE: Cursor yellow highlight
Probably tiledata.mul issue, cant say which attribute since it has been long time when I played with client files
06-10-2012 04:27 AM
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