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					Cursed Items
				 
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		Deviling   
		
			Apprentice 
			  
			
			 
			
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Cursed Items 
			 
			
				Hi, guys! I have a very simple script for an item that lowers the character's skills when the item equipped and then returns them. 
Code: 
 ONTRIGGER=EQUIP 
if (<src.action>!=-1) 
   src.sysmessage You must wait to perform another action. 
   return 1 
endif 
if (<hitpoints>>50)&&(<morez>==0) 
    hitpoints=50 
endif 
if (<hitpoints> < 2) 
    src.sysmessage=Your <name> may have been destroer 
    remove 
    return 1 
endif 
if (<ATTR>&04) 
   ATTR=0 
elseif (<ATTR>&04008) 
   ATTR=0 
endif 
if (rand(80)=6) 
    more=<more>+-1 
    if (<hitpoints> < 2) 
        src.sysmessage=Your <name> may have been destroer 
        remove 
        return 1 
    endif 
endif 
src.tactics=<src.tactics>+250 
src.archery=<src.archery>+-100 
src.fencing=<src.fencing>+-100 
src.swordsmanship=<src.swordsmanship>+-100 
src.macefighting=<src.macefighting>+-100 
RETURN 0 
 
ONTRIGGER=UNEQUIP 
src.tactics=<src.tactics>+-250 
src.archery=<src.archery>+100 
src.fencing=<src.fencing>+100 
src.swordsmanship=<src.swordsmanship>+100 
src.macefighting=<src.macefighting>+100 
 
RETURN 0 
 
ONTRIGGER=SPELL 
RETURN 1 
 
ONTRIGGER=PICKUP_PACK 
if (<hitpoints> < 2) 
    src.sysmessage=Your <name> may have been destroer 
    remove 
    return 1 
endif
  
My question is this: when the item is equipped and the character's skill is lowered, the server allows it to be re-pumped. How can I stop this process and prevent players from pumping a reduced skill?
			  
			
			
			
				
(This post was last modified: 09-09-2020 01:47 AM by Deviling.)
 
				
			 
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	| 09-09-2020 01:43 AM | 
	
		
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