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Creatures casting spells
Author Message
Samba
Apprentice
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Joined: Jan 2014
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Post: #8
RE: Creatures casting spells
It works just fine!
Thanks darksun & xun
Now I only need to make him attack whatever the master sees as hostile! Tongue
Code:
on=@SpellCast
    if ( <EVAL <SRC.CTAG0.NumberOfSpellCast>> >= 1 )
        SERV.NEWNPC = c_h_copy
        NEW.MOVENEAR <SRC.UID> 0
        local.act = <act>
        NEW.f_createIllusion
        act = <local.act>
        SRC.CTAG.NumberOfSpellCast = 0
    else
        SRC.CTAG0.NumberOfSpellCast += 1
        SRC.Say I've casted <EVAL <SRC.CTAG0.NumberOfSpellCast>>
    endif
    
    return
(This post was last modified: 02-05-2014 11:59 PM by Samba.)
02-05-2014 11:55 PM
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Messages In This Thread
Creatures casting spells - Samba - 02-05-2014, 05:11 AM
RE: Creatures casting spells - darksun84 - 02-05-2014, 05:57 AM
RE: Creatures casting spells - Samba - 02-05-2014, 08:25 AM
RE: Creatures casting spells - XuN - 02-05-2014, 09:13 AM
RE: Creatures casting spells - Samba - 02-05-2014, 08:22 PM
RE: Creatures casting spells - darksun84 - 02-05-2014, 09:29 PM
RE: Creatures casting spells - XuN - 02-05-2014, 11:19 PM
RE: Creatures casting spells - Samba - 02-05-2014 11:55 PM

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