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Creatures casting spells
Author Message
XuN
Sphere Developer
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Posts: 852
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Post: #4
RE: Creatures casting spells
Code:
[function f_createIllusion]
local.act=<act> //save your current act to restore it later.
NEW.TAG.NOMOVETILL = <EVAL <SERV.TIME> + 100>
NEW.NAME <SRC.NAME>
REF1 = <SRC>
REF2 = <NEW>
FOR X 1 24
    SERV.NEWDUPE <REF1.FINDLAYER.<EVAL <LOCAL.X>>>
    if !( <NEW.UID> == 0 )
        REF2.EQUIP <NEW.UID>
    ENDIF
ENDFOR
act=<local.act>//restore old act.
return
(This post was last modified: 02-05-2014 09:13 AM by XuN.)
02-05-2014 09:13 AM
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Messages In This Thread
Creatures casting spells - Samba - 02-05-2014, 05:11 AM
RE: Creatures casting spells - darksun84 - 02-05-2014, 05:57 AM
RE: Creatures casting spells - Samba - 02-05-2014, 08:25 AM
RE: Creatures casting spells - XuN - 02-05-2014 09:13 AM
RE: Creatures casting spells - Samba - 02-05-2014, 08:22 PM
RE: Creatures casting spells - darksun84 - 02-05-2014, 09:29 PM
RE: Creatures casting spells - XuN - 02-05-2014, 11:19 PM
RE: Creatures casting spells - Samba - 02-05-2014, 11:55 PM

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