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Craftable Lockables
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Mordaunt
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Post: #1
Craftable Lockables
The original version of this was the 2nd script I ever made years ago.
This version is 90% smaller (I took out the items themselves) and just as effective

I never liked the scripts back then gave players a deed for a container that locked when they crafted them. So I did this instead.
Super small, Super simple.

Just add TEVENTS=t_keyed to whatever items you want to be players to be able to craft with a key, and add i_key_copper to the RESOURCES line for a bit more realism.

Code:
[TYPEDEF t_keyed]
ON=@DCLICK
IF (<eval <More2>> < 1)
    serv.newitem=i_key_copper
    new.more1=<uid>
    new.cont=<uid>
    more1=<uid>
    MORE2 += 1
ENDIF

[Image: 2nis46r.jpg]
10-06-2012 10:12 AM
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Messages In This Thread
Craftable Lockables - Mordaunt - 10-06-2012 10:12 AM
RE: Craftable Lockables - Anarch Cassius - 10-06-2012, 05:42 PM
RE: Craftable Lockables - htid4life - 10-06-2012, 08:32 PM

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