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Completely disable "Exceptional" crafting?
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Rayvolution
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Aetharia

Post: #1
Completely disable "Exceptional" crafting?
I feel like it should be simple, but I'd like to completely disable the default "Exceptional" item crafting system. I plan to eventually write my own version, but I can't seem to find any way to disable the original system. :/

I know it has to be doable, but I can't find anything here, on the wiki, or in my scripts that really mentions it at all.

EDIT:
Actually, to clarify, I don't actually need to disable the "item quality" based on craft skill, I actually just need it to not rewrite the names of the items "Dagger crafted by Rayvolution". Big Grin

[Image: 4_Logo.png]
An MMORPG based on the Ultima Online engine.
Completely Custom Map, GUI, AI, Combat, Skills, Crafts, Art, Music and so much more.
http://aetharia.com - Home of Ambition!
(This post was last modified: 08-30-2012 02:20 PM by Rayvolution.)
08-30-2012 02:19 PM
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Skul
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Post: #2
RE: Completely disable "Exceptional" crafting?
Code:
on=@skillmakeitem
//default = player
//act = item created

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08-30-2012 03:37 PM
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Gil Amarth
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Post: #3
RE: Completely disable "Exceptional" crafting?
I have created my own MAKEITEM function, in the long run, you have more control about the crafting in you server.

I´d recommend it.
08-30-2012 04:51 PM
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RanXerox
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Post: #4
RE: Completely disable "Exceptional" crafting?
Need more clarification... The "default Exceptional item crafting system" in what script package?
08-31-2012 01:16 AM
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Rayvolution
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Aetharia

Post: #5
RE: Completely disable "Exceptional" crafting?
The default Sphere 56b scripts, not the Community Script Pack, sorry. Wink

I plan to allow the default system for item quality to work like it always has, I just want to remove the "craft by <name>" tag, the problem is, it's "named" before I have a chance to stop it as far as I can tell without writing my own system. :/

I could just put NAME=<Item's name> under MAKEITEM= in the SkillMenu, but that would involve naming every single item on all my skillmenus manually, sinced NAME=<ARGO.NAME> wont work, because at that moment when it's fired, it's already named "Dagger crafted by Whoever".

[Image: 4_Logo.png]
An MMORPG based on the Ultima Online engine.
Completely Custom Map, GUI, AI, Combat, Skills, Crafts, Art, Music and so much more.
http://aetharia.com - Home of Ambition!
(This post was last modified: 08-31-2012 04:00 AM by Rayvolution.)
08-31-2012 03:59 AM
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RanXerox
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Post: #6
RE: Completely disable "Exceptional" crafting?
Maybe a simple solution is to edit the scripts/sphere_msgs.scp file and replace "%s crafted by %s" with just "" or "%s"?
08-31-2012 04:40 AM
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Rayvolution
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Post: #7
RE: Completely disable "Exceptional" crafting?
... I didn't even think to bother checking sphere_msgs, lol.

Changing it to %s did the trick Wink

[Image: 4_Logo.png]
An MMORPG based on the Ultima Online engine.
Completely Custom Map, GUI, AI, Combat, Skills, Crafts, Art, Music and so much more.
http://aetharia.com - Home of Ambition!
08-31-2012 05:22 AM
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