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Combat - swing timer
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Coruja
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Post: #6
RE: Combat - swing timer
probably the TIMER / TIMERD on your script is messing with sphere default action timer. Usually it's not a good idea set an TIMER value directly on chars to avoid conflict with hardcoded values, so if you're already using ARGN1 / LOCAL.AnimDelay on @HitTry trigger, this will already set the char action timer so you don't need to set TIMER=x again
03-10-2019 08:17 AM
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Messages In This Thread
Combat - swing timer - Indiaret - 03-02-2019, 03:03 AM
RE: Combat - swing timer - Coruja - 03-02-2019, 04:33 AM
RE: Combat - swing timer - Indiaret - 03-02-2019, 05:49 AM
RE: Combat - swing timer - Coruja - 03-02-2019, 08:29 AM
RE: Combat - swing timer - Indiaret - 03-02-2019, 10:21 PM
RE: Combat - swing timer - Coruja - 03-10-2019 08:17 AM

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