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Combat - swing timer
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Coruja
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Dimension Shard

Post: #4
RE: Combat - swing timer
try check if you don't have any other event/trigger conflicting with @HitTry / ARGN1 value, I did some quick tests here using this example below and it seems to be working fine
Code:
[EVENTS e_char_event_test]
ON=@HitTry
LOCAL.AnimDelay=30
ARGN1=100
it deal the damage in 3s and keep waiting more 7s until next swing
03-02-2019 08:29 AM
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Messages In This Thread
Combat - swing timer - Indiaret - 03-02-2019, 03:03 AM
RE: Combat - swing timer - Coruja - 03-02-2019, 04:33 AM
RE: Combat - swing timer - Indiaret - 03-02-2019, 05:49 AM
RE: Combat - swing timer - Coruja - 03-02-2019 08:29 AM
RE: Combat - swing timer - Indiaret - 03-02-2019, 10:21 PM
RE: Combat - swing timer - Coruja - 03-10-2019, 08:17 AM

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