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Combat - swing timer
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Indiaret
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Post: #3
RE: Combat - swing timer
Thanks for answer ...

but that its problem. LOCAL.Animdelay works correctly like u wrote, but argn1 do not. Eg: I have now in script:
Local.animdelay=30 and argn1=100 in trigger @HitTry.
... So my character should deal damage after 3s according to LOCAL.AnimDelay and wait to trigger @Hit next 7s according to argn1, right ? It dont work if I understood well Ranting.

Argn1 have not influence on this. Exactly after 3s it deal damage and combat repeats again.
03-02-2019 05:49 AM
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Messages In This Thread
Combat - swing timer - Indiaret - 03-02-2019, 03:03 AM
RE: Combat - swing timer - Coruja - 03-02-2019, 04:33 AM
RE: Combat - swing timer - Indiaret - 03-02-2019 05:49 AM
RE: Combat - swing timer - Coruja - 03-02-2019, 08:29 AM
RE: Combat - swing timer - Indiaret - 03-02-2019, 10:21 PM
RE: Combat - swing timer - Coruja - 03-10-2019, 08:17 AM

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