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Combat - swing timer
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Coruja
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Dimension Shard

Post: #2
RE: Combat - swing timer
combat swing have 2 stages: the anim (hit) delay and the total swing delay

the anim delay (LOCAL.AnimDelay) is always 7ms and then the char keep waiting the reimaining delay (ARGN1) until next swing. Eg: if your attack have swing delay 2.0s, the char will deal the damage at 0.7s and will keep waiting more 1.3s to start next swing

so you must balance these 2 values (LOCAL.AnimDelay and ARGN1) when customize swing delay on @HitTry trigger. Also note that these values can be only changed on @HitTry trigger
03-02-2019 04:33 AM
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Messages In This Thread
Combat - swing timer - Indiaret - 03-02-2019, 03:03 AM
RE: Combat - swing timer - Coruja - 03-02-2019 04:33 AM
RE: Combat - swing timer - Indiaret - 03-02-2019, 05:49 AM
RE: Combat - swing timer - Coruja - 03-02-2019, 08:29 AM
RE: Combat - swing timer - Indiaret - 03-02-2019, 10:21 PM
RE: Combat - swing timer - Coruja - 03-10-2019, 08:17 AM

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