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Client View
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Staff_Stanic
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Dimension Shard

Post: #1
Client View
Guys, is possible increase the X of the image?
I want that my character can see more tiles, I don't know if have a function to do this, or a special client or even if this is possible.

Another question: is possible hide my char from himself? I want that he can see everybody less himself...

Thanks!


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(This post was last modified: 03-19-2014 06:51 AM by Staff_Stanic.)
03-19-2014 06:49 AM
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Feeh
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Post: #2
RE: Client View
You can increase the view window but it will render up to 17~20 tiles from your char

Set your body to zero or any invalid body, the client may not render your body

Feeh/Epila - Nightly releases / SphereWiki / Github Issues / Sphere's GitHub
03-19-2014 07:21 AM
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Staff_Stanic
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Dimension Shard

Post: #3
RE: Client View
(03-19-2014 07:21 AM)Feeh Wrote:  You can increase the view window but it will render up to 17~20 tiles from your char

Set your body to zero or any invalid body, the client may not render your body
The view window is already 800x600 (max)

I tried to do this, with body and obody, but doesn't work (return "invalid body")
03-19-2014 07:53 AM
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Feeh
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Post: #4
RE: Client View
Razor/UOSteam can increase the view window, but it will render the same range from your char; a big window with black surroundings
Sphere may not be allowing you to select invalid bodies (?)

Feeh/Epila - Nightly releases / SphereWiki / Github Issues / Sphere's GitHub
03-19-2014 08:05 AM
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Avatar
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The North Shield

Post: #5
RE: Client View
You can increase render up to 40 tiles by using sendpacket ;

SENDPACKET 0C8 40 ==> the value 40, can be changed between 0-40. I checked this by razor it is rendering only 6x or above client version.However, there is a big problem. For instance while moving, sometimes even if your target is already gone, your target stayes as if he never went there. I correct it again by 18 then it is okay. I donot think there is a way to operate such thing without problems since client does not support such thing.
(This post was last modified: 03-21-2014 07:21 AM by Avatar.)
03-20-2014 07:13 AM
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Coruja
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Post: #6
RE: Client View
the client-side visual range is not the same as the server-side visual range

on client side there's razor to change the client screen resolution. But on server-side the client visual range is 18 tiles, so even using a client resolution that can see > 18 tiles these others tiles will be grayed out to prevent many problems

set VISUALRANGE=40 property on char can override this and allow the client visual range be > 18 tiles. But it's a bad idea change this value since the client will request/send more packets, will cause high CPU usage, more lag and more visual glitches (invisible items/multis/chars)
(This post was last modified: 03-20-2014 11:22 AM by Coruja.)
03-20-2014 11:19 AM
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Alaric
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Post: #7
RE: Client View
Wow, cool. Didn't know about the visualrangeSmile Thanks.

For my cool HD laptop resolution 1600/768 or so (1100x600 game screen), I set the visualrange to 20-25 and it is good, I can see everything and have only a little black top-left corner.

But be careful, it may not cause only the issues coru had said but players can get more info as well. Especially via EUO, steam and some other ones, even better. They can check bosses, treasures and other things if you let them see farther.
03-20-2014 11:26 PM
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Staff_Stanic
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Dimension Shard

Post: #8
RE: Client View
Ok, thank you guys!
03-21-2014 03:28 AM
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