(06-25-2013 01:04 PM)mlyon83 Wrote:
Code:
[FUNCTION castfs]
IF !(<RESTEST 1 i_scroll_flamestrike>)
SYSMESSAGE @00 You have no flamestrike scroll to use that command.
ELSEIF (<SRC.MAGERY> < 70.0)
SYSMESSAGE @00 You have insufficient Magery to use that command.
ELSEIF (<SRC.INSCRIPTION> < 70.0)
SYSMESSAGE 200 You have insufficient Inscription to use that command.
ELSEIF (<MANA> < 20)
SYSMESSAGE @00 You have insufficiant mana to use that command.
ELSE
NEWITEM=i_player_cmd_castfs_memory
ACT.EQUIP
ACT.TARGET="Select target to cast flamestrike scroll."
ENDIF
[ITEMDEF i_player_cmd_castfs_memory]
ID=i_memory
TYPE=t_eq_script
LAYER=layer_special
NAME="Player Cmd Castfs Memory"
ON=@Equip
LINK=<UID>
ON=@Targon_Char
IF !(<LINK.TARG.CANSEE>)
LINK.SYSMESSAGE @00 You cannot see your target.
ELSE
CONT.SAY="Kal Vas Flam"
SERV.NEWITEM=i_player_cmd_castfs_memory_dmg
LINK.TARG.ACT.EQUIP
VAR.CASTFS_UID=<LINK.TARG.UID>
ENDIF
REMOVE
RETURN 1
ON=@Targon_Item
LINK.SYSMESSAGE @00 You cannot target that item.
REMOVE
RETURN 1
ON=@Targon_Ground
LINK.SYSMESSAGE @00 You cannot target the ground.
REMOVE
RETURN 1
[ITEMDEf i_player_cmd_castfs_memory_dmg]
ID=i_memory
TYPE=t_eq_script
LAYER=layer_special
NAME="player Cmd Castfs Memory Dmg"
ON=@Equip
LINK=<VAR.CASTFS_UID>
TIMER=4
ON=@Timer
//CHECK TO SEE IF TARGET IS WITHIN LINE OF SIGHT BEFORE SPELL SETS OFF
LINK.SPELLEFFECT=s_flamestrike,{40 45},1,<LINK.UID>
REMOVE
RETURN 1
Hail my friends... the script of flame strike scroll:
[ITEMDEF 01f5f]
DEFNAME=i_scroll_flamestrike
RESOURCES=i_scroll_blank, i_reag_spider_silk, i_reag_sulfur_ash
SKILLMAKE=INSCRIPTION 70.0, MAGERY 60.0
TYPE=T_SCROLL
WEIGHT=1
//CIRCLE=7
CATEGORY=Provisions - Alchemy & Magic
SUBSECTION=Scrolls - 7th Circle
DESCRIPTION=Flame Strike Scroll
ON=@Create
ATTR=ATTR_MAGIC
MOREX=s_flamestrike
MOREY=70 //{70 90}
ON=@DCLICK
ATTR=ATTR_MAGIC
IF (<SRC.MANA> < 35)
SRC.SYSMESSAGE Not mana for this spell! //CheckMana
Return 1
ELSE
SRC.CASTFS
Return 1
ENDIF
[FUNCTION CASTFS]
SERV.NEWITEM=i_fs_scroll
NEW.MORE1=51
NEW.EQUIP
[ITEMDEF i_fs_Scroll]
NAME=Delay Scroll FS
ID=i_handr_1
TYPE=T_EQ_SCRIPT
WEIGHT=0
LAYER=layer_special
ON=@CREATE
ATTR=002
ON=@EQUIP
TARGET=Select the target?
Return 1
ON=@TARGON_CHAR
if !( <SRC.TARG.CanSeeLos> )
SRC.ACTION=-1
SRC.sysmessage Target is not in line of sight <src.targ.name>.
return 1
ELSEIF (<MORE1>==51)
SRC.ACTION=-1
SRC.SAY @81 Kal Vas Flam [Scroll]
LINK=<SRC.TARG.SERIAL>
SRC.ANIM 10
TIMER=2
SRC.MANA=(<SRC.MANA>-35)
SRC.CHECKMANASPELL
src.consume=i_scroll_flamestrike
Return 1
ENDIF
ON=@UNEQUIP
if !( <SRC.TARG.CanSeeLos> )
MESSAGE Target is not in line of sight
ELSEIF (<MORE1>==51)
LINK.HITS=(<LINK.HITS>-22} /// CONTROL DE EFFECT SCROLL
LINK.SPELLEFFECT=s_harm 1.0 //DAMAGE
LINK.EFFECT 3,i_fire_column,6,15,1 //EFFECT
ENDIF
ON=@TIMER
REMOVE
Its work.. but you set the @START on spell Flamestrike to restest the i_fs_scroll on ACTION=-1
Bye fellows... =]